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Three-storey residential building #2
PRO
$7
Royalty free
| Platform: | 3dsMax 2017 + fbx |
| Render: | |
| Size: | 140 MBNEW |
| Polygons: | 167K |
| Colors: | |
| Length: | 4170 cm |
| Width: | 4150 cm |
| Height: | 1600 cm |
| Style: | Classic |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 24 June 2025
Soviet 3-storey apartment building with a pitched roof.
Suitable for day and night scenes.
There are 4 options for wall plaster color.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.
The file contains the "light interior" object for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
The file contains 4 boxes with plaster materials of different colors. To change the color of the walls of the house, you need to drag the material from the box to the first slot of the Multi/Sub Mtl of the house.
Suitable for day and night scenes.
There are 4 options for wall plaster color.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.
The file contains the "light interior" object for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
The file contains 4 boxes with plaster materials of different colors. To change the color of the walls of the house, you need to drag the material from the box to the first slot of the Multi/Sub Mtl of the house.
0 comments
Three-storey residential building #2
PRO
$7
Royalty free
112
| Platform: | 3dsMax 2017 + fbx |
| Render: | |
| Size: | 140 MBNEW |
| Polygons: | 167K |
| Colors: | |
| Length: | 4170 cm |
| Width: | 4150 cm |
| Height: | 1600 cm |
| Style: | Classic |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 24 June 2025
Soviet 3-storey apartment building with a pitched roof.
Suitable for day and night scenes.
There are 4 options for wall plaster color.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.
The file contains the "light interior" object for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
The file contains 4 boxes with plaster materials of different colors. To change the color of the walls of the house, you need to drag the material from the box to the first slot of the Multi/Sub Mtl of the house.
Suitable for day and night scenes.
There are 4 options for wall plaster color.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.
The file contains the "light interior" object for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
The file contains 4 boxes with plaster materials of different colors. To change the color of the walls of the house, you need to drag the material from the box to the first slot of the Multi/Sub Mtl of the house.
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