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TV cabinet I'm not simple, Divan.ru
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
9 MBNEW
Polygons:14K
Colors:
Length:160 cm
Width:45 cm
Height:50 cm
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 25 March 2026
TV stand I am not plain, Divan.ru
https://www.divan.ru/product/tv-tumba-i-am-not-plain-1-terra 
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a version of Corona Renderer not lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials were obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUV
0 comments

TV cabinet I'm not simple, Divan.ru

PRO
$7
Royalty free
30
30
30
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
9 MBNEW
Polygons:14K
Colors:
Length:160 cm
Width:45 cm
Height:50 cm
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 25 March 2026
TV stand I am not plain, Divan.ru
https://www.divan.ru/product/tv-tumba-i-am-not-plain-1-terra 
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a version of Corona Renderer not lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials were obtained using Vray-converter
Those working in V-Ray version lower than 3.1 should be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUV