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Universal Material of Hexagonal Tiles for Corona Render
PRO
$7
Royalty free
Platform:3dsMax 2021 + obj
Render:
Corona
Size:
36 MBNEW
Colors:
Style:Modern
Formfactor:
Published 22 March 2026
Universal Hexagonal Tile Material for Corona Render (2K resolution - balance of quality and performance)

This universal material provides complete visual control over the tile finish. Material setup is intuitive. Best and fastest in interactive rendering. For convenience, a brief description. Each parameter is adjustable through clearly defined slots:

Tile Color: Adjusted mainly in the main color slot of the material (Material #25) and specifically in the blending map Map #27 (Mix). The tile color is directly controlled by the connected map Map #26 (Color Map) in this mixer.

Grout Color: Controlled in the second slot of the same mixer Map #27 (Mix). The grout color is managed by a separate connected map Map #32 (Color Map). The mixing ratio (width and saturation of the grout) is adjusted by the Mix Amount parameter in this same mixer.

Glossiness: Adjusted through the reflective component parameters of the main material Material #25, namely the Reflect slots (color/intensity of reflection) and Glossiness (degree of reflection blur).

Waviness (relief): The main relief and texture of the tile are created through the Bump slot of the material Material #25. This slot is connected to the hexagonal bump map Map #30 (Bitmap), which is responsible for macro-unevenness. Additional detailing (microtexture) can be added through the Additional bump slot in the connected normal map Map #4 (CoronaNormal).

Thickness (volume): Physical volume, thickness of the tile, and depth of the joints are controlled through the Displacement slot of the material Material #25. To create volume, the same map as for Bump (Map #30) is generally used, but with separate strength settings (Displacement Amount).

The optimal resolution of 2K (2048x2048px) for all used textures (color, relief, displacement) ensures detail sufficient for medium and close-ups while providing high rendering performance. This is the ideal balance for working on interiors where it is necessary to quickly iterate and visualize large areas of tile without excessive time costs.
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Universal Material of Hexagonal Tiles for Corona Render

PRO
$7
Royalty free
2
2
2
Platform:3dsMax 2021 + obj
Render:
Corona
Size:
36 MBNEW
Colors:
Style:Modern
Formfactor:
Published 22 March 2026
Universal Hexagonal Tile Material for Corona Render (2K resolution - balance of quality and performance)

This universal material provides complete visual control over the tile finish. Material setup is intuitive. Best and fastest in interactive rendering. For convenience, a brief description. Each parameter is adjustable through clearly defined slots:

Tile Color: Adjusted mainly in the main color slot of the material (Material #25) and specifically in the blending map Map #27 (Mix). The tile color is directly controlled by the connected map Map #26 (Color Map) in this mixer.

Grout Color: Controlled in the second slot of the same mixer Map #27 (Mix). The grout color is managed by a separate connected map Map #32 (Color Map). The mixing ratio (width and saturation of the grout) is adjusted by the Mix Amount parameter in this same mixer.

Glossiness: Adjusted through the reflective component parameters of the main material Material #25, namely the Reflect slots (color/intensity of reflection) and Glossiness (degree of reflection blur).

Waviness (relief): The main relief and texture of the tile are created through the Bump slot of the material Material #25. This slot is connected to the hexagonal bump map Map #30 (Bitmap), which is responsible for macro-unevenness. Additional detailing (microtexture) can be added through the Additional bump slot in the connected normal map Map #4 (CoronaNormal).

Thickness (volume): Physical volume, thickness of the tile, and depth of the joints are controlled through the Displacement slot of the material Material #25. To create volume, the same map as for Bump (Map #30) is generally used, but with separate strength settings (Displacement Amount).

The optimal resolution of 2K (2048x2048px) for all used textures (color, relief, displacement) ensures detail sufficient for medium and close-ups while providing high rendering performance. This is the ideal balance for working on interiors where it is necessary to quickly iterate and visualize large areas of tile without excessive time costs.