





0 Recommend
UV Tools 2.1.6
PRO
$7
Royalty free
| Platform: | Script |
| Render: | |
| Size: | 0 MB |
| Colors: | |
| Style: | Modern |
Published 15 August 2018
A set of useful tools for working with Unwrap.
- Conversion of selection of vertexes, edzhey, polygons.
- Selecting the open faces of the mapping.
- Transfer the selection from Unwrap to Poly and vice versa.
- Flatten and Box mapping in real size.
- Normalization of the mapping scale.
- Height / width alignment.
- Vertical / horizontal alignment.
- Switching texture material in the viewport. Bitmap, Corona Bitmap, FStormBitmap.
- Quick cull and display material backface switches.
- Non-destructive checker materials. The source material can be returned in any case. You can add / remove textures in a folder.
- Create anti-aliasing groups from the mapping.
- Creation of flat geometry on the basis of mapping in the sizes of the initial object.
- Interactive change of mapping without opening the UV editor.
- Randomization of mapping on shells or elements of geometry.
And also other additional functions with Shift / Ctrl combinations. Each is described in the tooltips on the buttons.
Link to Blog with version 2.0
https://3dsky.org/blog/post/uv_tools_2
Differences from version 2.1 in the comments.
- Conversion of selection of vertexes, edzhey, polygons.
- Selecting the open faces of the mapping.
- Transfer the selection from Unwrap to Poly and vice versa.
- Flatten and Box mapping in real size.
- Normalization of the mapping scale.
- Height / width alignment.
- Vertical / horizontal alignment.
- Switching texture material in the viewport. Bitmap, Corona Bitmap, FStormBitmap.
- Quick cull and display material backface switches.
- Non-destructive checker materials. The source material can be returned in any case. You can add / remove textures in a folder.
- Create anti-aliasing groups from the mapping.
- Creation of flat geometry on the basis of mapping in the sizes of the initial object.
- Interactive change of mapping without opening the UV editor.
- Randomization of mapping on shells or elements of geometry.
And also other additional functions with Shift / Ctrl combinations. Each is described in the tooltips on the buttons.
Link to Blog with version 2.0
https://3dsky.org/blog/post/uv_tools_2
Differences from version 2.1 in the comments.
0 comments
UV Tools 2.1.6
PRO
$7
Royalty free
411
| Platform: | Script |
| Render: | |
| Size: | 0 MB |
| Colors: | |
| Style: | Modern |
Published 15 August 2018
A set of useful tools for working with Unwrap.
- Conversion of selection of vertexes, edzhey, polygons.
- Selecting the open faces of the mapping.
- Transfer the selection from Unwrap to Poly and vice versa.
- Flatten and Box mapping in real size.
- Normalization of the mapping scale.
- Height / width alignment.
- Vertical / horizontal alignment.
- Switching texture material in the viewport. Bitmap, Corona Bitmap, FStormBitmap.
- Quick cull and display material backface switches.
- Non-destructive checker materials. The source material can be returned in any case. You can add / remove textures in a folder.
- Create anti-aliasing groups from the mapping.
- Creation of flat geometry on the basis of mapping in the sizes of the initial object.
- Interactive change of mapping without opening the UV editor.
- Randomization of mapping on shells or elements of geometry.
And also other additional functions with Shift / Ctrl combinations. Each is described in the tooltips on the buttons.
Link to Blog with version 2.0
https://3dsky.org/blog/post/uv_tools_2
Differences from version 2.1 in the comments.
- Conversion of selection of vertexes, edzhey, polygons.
- Selecting the open faces of the mapping.
- Transfer the selection from Unwrap to Poly and vice versa.
- Flatten and Box mapping in real size.
- Normalization of the mapping scale.
- Height / width alignment.
- Vertical / horizontal alignment.
- Switching texture material in the viewport. Bitmap, Corona Bitmap, FStormBitmap.
- Quick cull and display material backface switches.
- Non-destructive checker materials. The source material can be returned in any case. You can add / remove textures in a folder.
- Create anti-aliasing groups from the mapping.
- Creation of flat geometry on the basis of mapping in the sizes of the initial object.
- Interactive change of mapping without opening the UV editor.
- Randomization of mapping on shells or elements of geometry.
And also other additional functions with Shift / Ctrl combinations. Each is described in the tooltips on the buttons.
Link to Blog with version 2.0
https://3dsky.org/blog/post/uv_tools_2
Differences from version 2.1 in the comments.
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