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Valentine's Day Cupcake
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 170 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Paper, Organics |
| Formfactor: |
Published 31 January 2025
Valentine's Day Cupcake.
This little cake was made with maximum attention to detail, trying to achieve realism. Without using photoscans and neural networks.
- The model is entirely made for subdivision (Turbosmooth is used on the renders on the 2nd iteration)
- In materials Displacement is applied (units - mm) can be disabled and only Normal map can be used
- 3 texture sets (4096*4096 - Diffuse, Glossiness, Height, Normal) also SSS applied
- All objects have UV mapping
This little cake was made with maximum attention to detail, trying to achieve realism. Without using photoscans and neural networks.
- The model is entirely made for subdivision (Turbosmooth is used on the renders on the 2nd iteration)
- In materials Displacement is applied (units - mm) can be disabled and only Normal map can be used
- 3 texture sets (4096*4096 - Diffuse, Glossiness, Height, Normal) also SSS applied
- All objects have UV mapping
0 comments
Valentine's Day Cupcake
PRO
$7
Royalty free
29
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 170 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Paper, Organics |
| Formfactor: |
Published 31 January 2025
Valentine's Day Cupcake.
This little cake was made with maximum attention to detail, trying to achieve realism. Without using photoscans and neural networks.
- The model is entirely made for subdivision (Turbosmooth is used on the renders on the 2nd iteration)
- In materials Displacement is applied (units - mm) can be disabled and only Normal map can be used
- 3 texture sets (4096*4096 - Diffuse, Glossiness, Height, Normal) also SSS applied
- All objects have UV mapping
This little cake was made with maximum attention to detail, trying to achieve realism. Without using photoscans and neural networks.
- The model is entirely made for subdivision (Turbosmooth is used on the renders on the 2nd iteration)
- In materials Displacement is applied (units - mm) can be disabled and only Normal map can be used
- 3 texture sets (4096*4096 - Diffuse, Glossiness, Height, Normal) also SSS applied
- All objects have UV mapping
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