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Vezzini and Chen - Forest of light
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 7 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Glass |
Published 5 May 2018
Inspired by the traditional neoclassical glass chandelier, with curl glass arms and irregular swirls, Vezzini & Chen. Hand blown glass spheres sit on curve glass arms, like buds sprouting from the branches of a tree. In each sphere a ceramic core, an individual hand carved, houses the light. The organic textures of the ceramic elements diffuse the light, creating delicate patterns of light and shadow, like a streak of light that radiates from the sun shortly before sunset and shines through trees in a forest. The 'bubbles' emerging from the surface of the glass sphere, distorting and magnifying the inner ceramic forms, giving a further level of movement and creating a dialogue between the different layers and the two materials. The final effect is reminded of the warm light of crepuscular rays. Each Lights is completely bespoke as well as it's composition.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, object at 0.0.0.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, object at 0.0.0.
0 comments
Vezzini and Chen - Forest of light
PRO
$7
Royalty free
23
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 7 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Glass |
Published 5 May 2018
Inspired by the traditional neoclassical glass chandelier, with curl glass arms and irregular swirls, Vezzini & Chen. Hand blown glass spheres sit on curve glass arms, like buds sprouting from the branches of a tree. In each sphere a ceramic core, an individual hand carved, houses the light. The organic textures of the ceramic elements diffuse the light, creating delicate patterns of light and shadow, like a streak of light that radiates from the sun shortly before sunset and shines through trees in a forest. The 'bubbles' emerging from the surface of the glass sphere, distorting and magnifying the inner ceramic forms, giving a further level of movement and creating a dialogue between the different layers and the two materials. The final effect is reminded of the warm light of crepuscular rays. Each Lights is completely bespoke as well as it's composition.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, object at 0.0.0.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, object at 0.0.0.
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