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Visual Comfort - MS2201HAB-NP
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
53 MB
Colors:
Style:Classic
Materials: Metal, Fabric
Formfactor:
Published 25 September 2021
Manufacturer: Visual Comfort
Collection: Studio Global 2
Code: MS2201HAB-NP

Height: 51cm
Width: 55cm

5 colors:
Brass_Old
Ronze_Old
Gold_Light_Old
Chrome_Light
Gold_light_Clear

Software:
3Ds Max 2014 - Corona Render v4 +
3Ds Max 2018 2021 Corona Render v6 (Works in versions below)
FBX 2009 + Material

Light sources are linked to the chandelier.
The model is in the default layer, with the specific name of the object, materials and textures.

Polygons - 54t

Happy and fast renders!

Information on FBX:
The materials are displayed correctly in the FBX file, but if you have any problems, there is a library with materials in the archive.
There are five multisab materials in the library. When importing an FBX file into your scene, open the Global_2 library of the required version from the archive in Material / Map Brawser and assign the required material manually. (select the entire model and assign the desired material)
0 comments

Visual Comfort - MS2201HAB-NP

PRO
$7
Royalty free
15
15
15
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
53 MB
Colors:
Style:Classic
Materials: Metal, Fabric
Formfactor:
Published 25 September 2021
Manufacturer: Visual Comfort
Collection: Studio Global 2
Code: MS2201HAB-NP

Height: 51cm
Width: 55cm

5 colors:
Brass_Old
Ronze_Old
Gold_Light_Old
Chrome_Light
Gold_light_Clear

Software:
3Ds Max 2014 - Corona Render v4 +
3Ds Max 2018 2021 Corona Render v6 (Works in versions below)
FBX 2009 + Material

Light sources are linked to the chandelier.
The model is in the default layer, with the specific name of the object, materials and textures.

Polygons - 54t

Happy and fast renders!

Information on FBX:
The materials are displayed correctly in the FBX file, but if you have any problems, there is a library with materials in the archive.
There are five multisab materials in the library. When importing an FBX file into your scene, open the Global_2 library of the required version from the archive in Material / Map Brawser and assign the required material manually. (select the entire model and assign the desired material)