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Showcase 001. Refrigerator
PRO
$7
Royalty free
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Corona
Size:
9 MBNEW
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 25 July 2019
Showcase 001. Refrigerator

Commercial equipment in the store: double refrigerator, two sliding doors, showcase, shelf, shelving, trade, products, wall, price tags.
Filling: soda, drink, mineral water, tea, plastic bottle (Coca-Cola, Pepsi, Pepsi, Coca Cola, aqua mineral, lipton tea, lipton, Adrenaline, Sprite, energetic), beer, alcohol, glass bottle, container, ( Heineken, Amstel, Miller).

- Dimensions: 1350x600x2400 and 1300x600x2000
- Polys: 2055 (4190 FBX)
- Verts: 2160 (2160 FBX)
- Archive: 3dsMax (Vray + Corona), FBX, OBJ, textures
- Scale: mm

!Attention! See the preview with the grid - the refrigerator is made geometry, filling (bottles) - a plane with a texture!
The material used is VRayLightMtl (CoronaLightMtl) - the power of the glow needs to be adapted to your scene, taking into account the peculiarities of the camera's light-perception.
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Showcase 001. Refrigerator

PRO
$7
Royalty free
115
115
115
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Corona
Size:
9 MBNEW
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 25 July 2019
Showcase 001. Refrigerator

Commercial equipment in the store: double refrigerator, two sliding doors, showcase, shelf, shelving, trade, products, wall, price tags.
Filling: soda, drink, mineral water, tea, plastic bottle (Coca-Cola, Pepsi, Pepsi, Coca Cola, aqua mineral, lipton tea, lipton, Adrenaline, Sprite, energetic), beer, alcohol, glass bottle, container, ( Heineken, Amstel, Miller).

- Dimensions: 1350x600x2400 and 1300x600x2000
- Polys: 2055 (4190 FBX)
- Verts: 2160 (2160 FBX)
- Archive: 3dsMax (Vray + Corona), FBX, OBJ, textures
- Scale: mm

!Attention! See the preview with the grid - the refrigerator is made geometry, filling (bottles) - a plane with a texture!
The material used is VRayLightMtl (CoronaLightMtl) - the power of the glow needs to be adapted to your scene, taking into account the peculiarities of the camera's light-perception.