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Showcase 002. Refrigerator
PRO
$7
Royalty free
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Corona
Size:
6 MBNEW
Colors:
Style:Modern
Materials: Metal, Plastic
Formfactor:
Published 2 August 2019
Showcase 002. Refrigerator

Commercial equipment in the store: refrigerator, showcase, shelf, shelving, trade, products, wall, price tags.
Filling: soda, drink, mineral water, tea, plastic bottle (Coca-Cola, Pepsi, Pepsi, Coca Cola, aqua mineral, lipton tea, lipton, Adrenaline, Sprite, energetic), beer, alcohol, glass bottle, container, ( Heineken, Amstel, Miller).

- Dimensions: 60x60x200
- Polys: 1701 (3462 FBX)
- Verts: 1800 (1800 FBX)
- Archive: 3dsMax (Vray + Corona), FBX, OBJ, textures
- Scale: mm

!Attention! See the preview with the grid - the refrigerator is made geometry, filling (bottles) - a plane with a texture!
The material used is VRayLightMtl (CoronaLightMtl) - the power of the glow needs to be adapted to your scene, taking into account the peculiarities of the light and perception of the camera.

Previous compilation:
https://3dsky.org/3dmodels/show/vitrina_001_kholodilnik 
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Showcase 002. Refrigerator

PRO
$7
Royalty free
358
358
358
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Corona
Size:
6 MBNEW
Colors:
Style:Modern
Materials: Metal, Plastic
Formfactor:
Published 2 August 2019
Showcase 002. Refrigerator

Commercial equipment in the store: refrigerator, showcase, shelf, shelving, trade, products, wall, price tags.
Filling: soda, drink, mineral water, tea, plastic bottle (Coca-Cola, Pepsi, Pepsi, Coca Cola, aqua mineral, lipton tea, lipton, Adrenaline, Sprite, energetic), beer, alcohol, glass bottle, container, ( Heineken, Amstel, Miller).

- Dimensions: 60x60x200
- Polys: 1701 (3462 FBX)
- Verts: 1800 (1800 FBX)
- Archive: 3dsMax (Vray + Corona), FBX, OBJ, textures
- Scale: mm

!Attention! See the preview with the grid - the refrigerator is made geometry, filling (bottles) - a plane with a texture!
The material used is VRayLightMtl (CoronaLightMtl) - the power of the glow needs to be adapted to your scene, taking into account the peculiarities of the light and perception of the camera.

Previous compilation:
https://3dsky.org/3dmodels/show/vitrina_001_kholodilnik