





0 Recommend
Volker Haug Oddements
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 9 January 2019
Suspended composite luminaire of 4 segments visually forms the outer ring and the inner ring. This lamp has 8 lampshades. There is also a separate segment shown in the preview, this is one of the layout options shown in the catalog.
Colour:
- polished bronze under a varnish;
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometry objects (Frame and Ceiling light) and a group of fixtures. VRayLight Sphere luminaires (360 lm), the luminaire has a self-luminous material (VRayLightMtl) with a Falloff map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
Colour:
- polished bronze under a varnish;
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometry objects (Frame and Ceiling light) and a group of fixtures. VRayLight Sphere luminaires (360 lm), the luminaire has a self-luminous material (VRayLightMtl) with a Falloff map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
0 comments
Volker Haug Oddements
PRO
$7
Royalty free
50
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 9 January 2019
Suspended composite luminaire of 4 segments visually forms the outer ring and the inner ring. This lamp has 8 lampshades. There is also a separate segment shown in the preview, this is one of the layout options shown in the catalog.
Colour:
- polished bronze under a varnish;
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometry objects (Frame and Ceiling light) and a group of fixtures. VRayLight Sphere luminaires (360 lm), the luminaire has a self-luminous material (VRayLightMtl) with a Falloff map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
Colour:
- polished bronze under a varnish;
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometry objects (Frame and Ceiling light) and a group of fixtures. VRayLight Sphere luminaires (360 lm), the luminaire has a self-luminous material (VRayLightMtl) with a Falloff map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
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