0 Recommend
Volker Haug Oddements
PRO
$7
Royalty free
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Size:
5 MBNEW
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 9 January 2019
Suspended composite luminaire of 4 segments visually forms the outer ring and the inner ring. This lamp has 8 lampshades. There is also a separate segment shown in the preview, this is one of the layout options shown in the catalog.

Colour:
- polished bronze under a varnish;

Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometry objects (Frame and Ceiling light) and a group of fixtures. VRayLight Sphere luminaires (360 lm), the luminaire has a self-luminous material (VRayLightMtl) with a Falloff map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan.

Importantly, the display will be correct when using the gamma 2.2.

Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
0 comments

Volker Haug Oddements

PRO
$7
Royalty free
50
50
50
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Size:
5 MBNEW
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 9 January 2019
Suspended composite luminaire of 4 segments visually forms the outer ring and the inner ring. This lamp has 8 lampshades. There is also a separate segment shown in the preview, this is one of the layout options shown in the catalog.

Colour:
- polished bronze under a varnish;

Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometry objects (Frame and Ceiling light) and a group of fixtures. VRayLight Sphere luminaires (360 lm), the luminaire has a self-luminous material (VRayLightMtl) with a Falloff map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan.

Importantly, the display will be correct when using the gamma 2.2.

Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
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