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Volker Haug, STEP & KICK Series (Part 1)
PRO
$7
Royalty free
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Size:
12 MBNEW
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 5 January 2019
The first part of the complete collection of lamps from the Volker Haug STEP & KICK series, in three colors, which is produced by the manufacturer:
- polished brass;
- polished bronze under a varnish;
- powder coating (black).

There are 11 fixtures in the archive, 3 of them are fixed to the wall, the list is:
- Big Kick;
- Big Kick Solid;
- Triple Kick;
- Triple Step;
- Wide Step.

Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometrical objects (Rama and Lamp) and a group of lamps. VRayLight Sphere lamps (480lm), the lamp has a self-luminous material (VRayLightMtl) with a Fallof map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan. The archive has a library of materials, but it is for 3ds Max 2014.

Importantly, the display will be correct when using the gamma 2.2.

Who works in the V-Ray version is lower than 3.1. Be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
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Volker Haug, STEP & KICK Series (Part 1)

PRO
$7
Royalty free
58
58
58
Platform:3dsMax 2011 + fbx
Render:
V-Ray
Size:
12 MBNEW
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 5 January 2019
The first part of the complete collection of lamps from the Volker Haug STEP & KICK series, in three colors, which is produced by the manufacturer:
- polished brass;
- polished bronze under a varnish;
- powder coating (black).

There are 11 fixtures in the archive, 3 of them are fixed to the wall, the list is:
- Big Kick;
- Big Kick Solid;
- Triple Kick;
- Triple Step;
- Wide Step.

Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometrical objects (Rama and Lamp) and a group of lamps. VRayLight Sphere lamps (480lm), the lamp has a self-luminous material (VRayLightMtl) with a Fallof map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan. The archive has a library of materials, but it is for 3ds Max 2014.

Importantly, the display will be correct when using the gamma 2.2.

Who works in the V-Ray version is lower than 3.1. Be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.