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Volker Haug, STEP & KICK luminaire series (part 2)
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 10 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 5 January 2019
The second part of the complete collection of lamps from the Volker Haug STEP & KICK series, in three colors, which is produced by the manufacturer:
- polished brass;
- polished bronze under a varnish;
- powder coating (black).
There are 11 fixtures in the archive, 3 of them are fixed to the wall, the list is:
- Side Kick;
- Side Step;
- Sole Step;
- Wall Step;
- Double Wall Step;
- Wall Powered Wall Step.
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometrical objects (Rama and Lamp) and a group of lamps. VRayLight Sphere lamps (480lm), the lamp has a self-luminous material (VRayLightMtl) with a Fallof map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan. The archive has a library of materials, but it is for 3ds Max 2014.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version is lower than 3.1. Be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
- polished brass;
- polished bronze under a varnish;
- powder coating (black).
There are 11 fixtures in the archive, 3 of them are fixed to the wall, the list is:
- Side Kick;
- Side Step;
- Sole Step;
- Wall Step;
- Double Wall Step;
- Wall Powered Wall Step.
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometrical objects (Rama and Lamp) and a group of lamps. VRayLight Sphere lamps (480lm), the lamp has a self-luminous material (VRayLightMtl) with a Fallof map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan. The archive has a library of materials, but it is for 3ds Max 2014.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version is lower than 3.1. Be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
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Volker Haug, STEP & KICK luminaire series (part 2)
PRO
$7
Royalty free
14
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 10 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 5 January 2019
The second part of the complete collection of lamps from the Volker Haug STEP & KICK series, in three colors, which is produced by the manufacturer:
- polished brass;
- polished bronze under a varnish;
- powder coating (black).
There are 11 fixtures in the archive, 3 of them are fixed to the wall, the list is:
- Side Kick;
- Side Step;
- Sole Step;
- Wall Step;
- Double Wall Step;
- Wall Powered Wall Step.
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometrical objects (Rama and Lamp) and a group of lamps. VRayLight Sphere lamps (480lm), the lamp has a self-luminous material (VRayLightMtl) with a Fallof map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan. The archive has a library of materials, but it is for 3ds Max 2014.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version is lower than 3.1. Be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
- polished brass;
- polished bronze under a varnish;
- powder coating (black).
There are 11 fixtures in the archive, 3 of them are fixed to the wall, the list is:
- Side Kick;
- Side Step;
- Sole Step;
- Wall Step;
- Double Wall Step;
- Wall Powered Wall Step.
Each model is grouped into a separate group, it has a name and a prefix [G], in group 2 there are geometrical objects (Rama and Lamp) and a group of lamps. VRayLight Sphere lamps (480lm), the lamp has a self-luminous material (VRayLightMtl) with a Fallof map to simulate a heterogeneous glow, casting shadows (Cast Shadows) is removed in the object properties, this is important. There is a TurboSmooth modifier (0/1) on the lamp, pivots are aligned for convenient snapping, the frame of all the lamps has a scan. The archive has a library of materials, but it is for 3ds Max 2014.
Importantly, the display will be correct when using the gamma 2.2.
Who works in the V-Ray version is lower than 3.1. Be careful, in the materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable to you.
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