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Wall lamp CARAMEL by Marset
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Ceramics |
| Formfactor: |
Published 29 November 2025
Name: Wall lamp CARAMEL by Marset
Version: 2013
Preview: No
Units: Centimeters
Polys: 1,376
Verts: 1,466
Dimension: ↔ 28 cm, ↗ 12 cm, ↑ 28 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/-caramel_750883#
Version: 2013
Preview: No
Units: Centimeters
Polys: 1,376
Verts: 1,466
Dimension: ↔ 28 cm, ↗ 12 cm, ↑ 28 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/-caramel_750883#
0 comments
Wall lamp CARAMEL by Marset
PRO
$7
Royalty free
3
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Ceramics |
| Formfactor: |
Published 29 November 2025
Name: Wall lamp CARAMEL by Marset
Version: 2013
Preview: No
Units: Centimeters
Polys: 1,376
Verts: 1,466
Dimension: ↔ 28 cm, ↗ 12 cm, ↑ 28 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/-caramel_750883#
Version: 2013
Preview: No
Units: Centimeters
Polys: 1,376
Verts: 1,466
Dimension: ↔ 28 cm, ↗ 12 cm, ↑ 28 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/-caramel_750883#
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