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Wall lamp GINGER M by Marset
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Wood |
| Formfactor: |
Published 7 November 2025
Name: Wall lamp GINGER M by Marset
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,530
Verts: 16,355
A ↔ 60 cm
B ↔ 42 cm
C ↔ 32 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 12.7 mb (2K)
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/wall-light-ginger_588196
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,530
Verts: 16,355
A ↔ 60 cm
B ↔ 42 cm
C ↔ 32 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 12.7 mb (2K)
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/wall-light-ginger_588196
0 comments
Wall lamp GINGER M by Marset
PRO
$7
Royalty free
6
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Wood |
| Formfactor: |
Published 7 November 2025
Name: Wall lamp GINGER M by Marset
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,530
Verts: 16,355
A ↔ 60 cm
B ↔ 42 cm
C ↔ 32 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 12.7 mb (2K)
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/wall-light-ginger_588196
Version: 2013
Preview: No
Units: Centimeters
Polys: 15,530
Verts: 16,355
A ↔ 60 cm
B ↔ 42 cm
C ↔ 32 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Texture: 12.7 mb (2K)
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.archiproducts.com/ru/products/marset/wall-light-ginger_588196
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