








0 Recommend
Wall lamp NOEL
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 26 July 2025
Name: Wall lamp NOEL
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,169
Verts: 7,476
Dimension: ↔ 15 cm, ↗ 19 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-noel-wall/
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,169
Verts: 7,476
Dimension: ↔ 15 cm, ↗ 19 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-noel-wall/
0 comments
Wall lamp NOEL
PRO
$7
Royalty free
5
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 26 July 2025
Name: Wall lamp NOEL
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,169
Verts: 7,476
Dimension: ↔ 15 cm, ↗ 19 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-noel-wall/
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,169
Verts: 7,476
Dimension: ↔ 15 cm, ↗ 19 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-noel-wall/
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