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Wet bicycle road
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 94 MBNEW |
| Polygons: | 3.6K |
| Colors: | |
| Width: | 250 cm |
| Style: | Modern |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 7 April 2026
A model of a wet asphalt bike path with a curb and sidewalk featuring two types of markings and two color schemes (red and green).
Natural scale.
There is nothing superfluous in the scene. All objects are named.
The road texture is seamless, applied in Real-World-Scale. You can easily apply the material to the road of the required length and shape (straight, as well as with various bends), created using the sweep modifier and a spline cross-section.
The road texture is seamless, and the road itself is made using the sweep modifier, so you can easily set its length and curvature using a spline path, creating the shape you need.
Natural scale.
There is nothing superfluous in the scene. All objects are named.
The road texture is seamless, applied in Real-World-Scale. You can easily apply the material to the road of the required length and shape (straight, as well as with various bends), created using the sweep modifier and a spline cross-section.
The road texture is seamless, and the road itself is made using the sweep modifier, so you can easily set its length and curvature using a spline path, creating the shape you need.
0 comments
Wet bicycle road
PRO
$7
Royalty free
5
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 94 MBNEW |
| Polygons: | 3.6K |
| Colors: | |
| Width: | 250 cm |
| Style: | Modern |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 7 April 2026
A model of a wet asphalt bike path with a curb and sidewalk featuring two types of markings and two color schemes (red and green).
Natural scale.
There is nothing superfluous in the scene. All objects are named.
The road texture is seamless, applied in Real-World-Scale. You can easily apply the material to the road of the required length and shape (straight, as well as with various bends), created using the sweep modifier and a spline cross-section.
The road texture is seamless, and the road itself is made using the sweep modifier, so you can easily set its length and curvature using a spline path, creating the shape you need.
Natural scale.
There is nothing superfluous in the scene. All objects are named.
The road texture is seamless, applied in Real-World-Scale. You can easily apply the material to the road of the required length and shape (straight, as well as with various bends), created using the sweep modifier and a spline cross-section.
The road texture is seamless, and the road itself is made using the sweep modifier, so you can easily set its length and curvature using a spline path, creating the shape you need.
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