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WHITE STOOL UPHOLSTERED 135 by Billiani
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 81 MBNEW |
| Polygons: | 15K |
| Colors: | |
| Length: | 42 cm |
| Width: | 36 cm |
| Height: | 77 cm |
| Style: | Modern |
| Materials: | Wood, Fabric |
| Formfactor: |
Published 29 March 2024
Name: WHITE STOOL 135
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
0 comments
WHITE STOOL UPHOLSTERED 135 by Billiani
PRO
$7
Royalty free
9
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 81 MBNEW |
| Polygons: | 15K |
| Colors: | |
| Length: | 42 cm |
| Width: | 36 cm |
| Height: | 77 cm |
| Style: | Modern |
| Materials: | Wood, Fabric |
| Formfactor: |
Published 29 March 2024
Name: WHITE STOOL 135
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
Brand: Billiani
Designer: Harri Koskinen
Dimensions: 42x36x77
Frame material:
Natural ash;
Ash oil white, menthol, yellow.
Fabric color/item:
yellow CREDO 83
menthol CREDO 86
brown CREDO 94
gray-white CREDO 34
Product website: https://www.billiani.it/en/collection/white/
For additional smoothing of the model, I recommend using the MeshSmooth modifier
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