











0 Recommend
Wood Oak set (seamless) | Laminate | Parquet | 36
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 44 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 9 June 2026
Wood material (Oak) in 10 shades + Model with 8 options for parquet layout.
Texture resolution: 6K. You can also adjust your own color using the CoronaColor/VRayColor map. Wall height in the preview is 3m. The actual texture size is 3600*3600mm.
The model consists of:
- 2 options for standard layout;
- 2 options for herringbone layout;
- 2 options for chevron layout;
- 2 options for square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size." To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object." Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size," then apply UVW Xform, and set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object." In short, we compensate for the different texture scales.
Parquet board material - Oak Wood.
All layouts tile, with each size ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona.
If you are working in V-Ray version lower than 3.1, be careful, as the materials in the BRDF section are set to Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use version no lower than 1.5, as the glossiness of the materials is set considering PBR.
Texture resolution: 6K. You can also adjust your own color using the CoronaColor/VRayColor map. Wall height in the preview is 3m. The actual texture size is 3600*3600mm.
The model consists of:
- 2 options for standard layout;
- 2 options for herringbone layout;
- 2 options for chevron layout;
- 2 options for square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size." To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object." Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size," then apply UVW Xform, and set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object." In short, we compensate for the different texture scales.
Parquet board material - Oak Wood.
All layouts tile, with each size ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona.
If you are working in V-Ray version lower than 3.1, be careful, as the materials in the BRDF section are set to Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use version no lower than 1.5, as the glossiness of the materials is set considering PBR.
0 comments
Wood Oak set (seamless) | Laminate | Parquet | 36
PRO
$7
Royalty free
10
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 44 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 9 June 2026
Wood material (Oak) in 10 shades + Model with 8 options for parquet layout.
Texture resolution: 6K. You can also adjust your own color using the CoronaColor/VRayColor map. Wall height in the preview is 3m. The actual texture size is 3600*3600mm.
The model consists of:
- 2 options for standard layout;
- 2 options for herringbone layout;
- 2 options for chevron layout;
- 2 options for square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size." To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object." Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size," then apply UVW Xform, and set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object." In short, we compensate for the different texture scales.
Parquet board material - Oak Wood.
All layouts tile, with each size ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona.
If you are working in V-Ray version lower than 3.1, be careful, as the materials in the BRDF section are set to Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use version no lower than 1.5, as the glossiness of the materials is set considering PBR.
Texture resolution: 6K. You can also adjust your own color using the CoronaColor/VRayColor map. Wall height in the preview is 3m. The actual texture size is 3600*3600mm.
The model consists of:
- 2 options for standard layout;
- 2 options for herringbone layout;
- 2 options for chevron layout;
- 2 options for square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters; when using UVW map, do not forget to set "Real-World Map Size." To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object." Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size," then apply UVW Xform, and set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object." In short, we compensate for the different texture scales.
Parquet board material - Oak Wood.
All layouts tile, with each size ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona.
If you are working in V-Ray version lower than 3.1, be careful, as the materials in the BRDF section are set to Microfaset GTR (GGX); if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render, it is recommended to use version no lower than 1.5, as the glossiness of the materials is set considering PBR.
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