











0 Recommend
Wood Oak set (seamless) | Laminate | Parquet | 41
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 34 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 9 June 2026
Wood material (Oak) in 10 shades + Model of 8 variants of parquet layout.
Texture resolution: 2K. You can also customize your color using the CoronaColor/VRayColor map.
Wall height in the preview is 3m. Actual texture size - 2000*2000mm
The model consists of:
- 2 variants of standard layout;
- 2 variants of herringbone layout;
- 2 variants of chevron layout;
- 2 variants of square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then also apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we are compensating for the different texture scales.
The material of the parquet board - Oak Wood
All layouts are tileable, the size of each of them is ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfacet GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward - whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
Texture resolution: 2K. You can also customize your color using the CoronaColor/VRayColor map.
Wall height in the preview is 3m. Actual texture size - 2000*2000mm
The model consists of:
- 2 variants of standard layout;
- 2 variants of herringbone layout;
- 2 variants of chevron layout;
- 2 variants of square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then also apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we are compensating for the different texture scales.
The material of the parquet board - Oak Wood
All layouts are tileable, the size of each of them is ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfacet GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward - whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
0 comments
Wood Oak set (seamless) | Laminate | Parquet | 41
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 34 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 9 June 2026
Wood material (Oak) in 10 shades + Model of 8 variants of parquet layout.
Texture resolution: 2K. You can also customize your color using the CoronaColor/VRayColor map.
Wall height in the preview is 3m. Actual texture size - 2000*2000mm
The model consists of:
- 2 variants of standard layout;
- 2 variants of herringbone layout;
- 2 variants of chevron layout;
- 2 variants of square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then also apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we are compensating for the different texture scales.
The material of the parquet board - Oak Wood
All layouts are tileable, the size of each of them is ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfacet GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward - whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
Texture resolution: 2K. You can also customize your color using the CoronaColor/VRayColor map.
Wall height in the preview is 3m. Actual texture size - 2000*2000mm
The model consists of:
- 2 variants of standard layout;
- 2 variants of herringbone layout;
- 2 variants of chevron layout;
- 2 variants of square layout.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 is 100%, and also set "Apply to Entire Object". Or change their sizes in the texture parameters.
If you are working in CM, then after importing materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then also apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we are compensating for the different texture scales.
The material of the parquet board - Oak Wood
All layouts are tileable, the size of each of them is ≈10000x10000 mm.
For working with materials using the FloorGenerator plugin, you can view the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona
If you are working in V-Ray version lower than 3.1, be careful, the materials in the BRDF section have Microfacet GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward - whichever is preferable for you.
For Corona render, it is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
Are you sure you want to permanently delete the model?