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Wood texture 820 painted
PRO
$7
Royalty free
| Platform: | Texture |
| Render: | |
| Size: | 16 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 18 February 2025
Seamless pbr texture of painted wood in 5 color options.
Texture maps in the archive
Diffuse
Normal
Height
Roughness
Gloss
AO
Texture resolution 4096x4096.
Textures are suitable for all 3D programs
Diffuse connect to Diffuse color
Connect Roughness to Refl.color (reflection color)
Gloss connect to Refl.gloss (reflection glossines)
Normal connect to Bump via corona normal node, in some render engines you can connect directly to bump
AO is connected through the Diffuse color via the mix node, mixing with the diffuse map, it is used when necessary when it is necessary to give additional shading to details on the texture.
Texture maps in the archive
Diffuse
Normal
Height
Roughness
Gloss
AO
Texture resolution 4096x4096.
Textures are suitable for all 3D programs
Diffuse connect to Diffuse color
Connect Roughness to Refl.color (reflection color)
Gloss connect to Refl.gloss (reflection glossines)
Normal connect to Bump via corona normal node, in some render engines you can connect directly to bump
AO is connected through the Diffuse color via the mix node, mixing with the diffuse map, it is used when necessary when it is necessary to give additional shading to details on the texture.
0 comments
Wood texture 820 painted
PRO
$7
Royalty free
51
| Platform: | Texture |
| Render: | |
| Size: | 16 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 18 February 2025
Seamless pbr texture of painted wood in 5 color options.
Texture maps in the archive
Diffuse
Normal
Height
Roughness
Gloss
AO
Texture resolution 4096x4096.
Textures are suitable for all 3D programs
Diffuse connect to Diffuse color
Connect Roughness to Refl.color (reflection color)
Gloss connect to Refl.gloss (reflection glossines)
Normal connect to Bump via corona normal node, in some render engines you can connect directly to bump
AO is connected through the Diffuse color via the mix node, mixing with the diffuse map, it is used when necessary when it is necessary to give additional shading to details on the texture.
Texture maps in the archive
Diffuse
Normal
Height
Roughness
Gloss
AO
Texture resolution 4096x4096.
Textures are suitable for all 3D programs
Diffuse connect to Diffuse color
Connect Roughness to Refl.color (reflection color)
Gloss connect to Refl.gloss (reflection glossines)
Normal connect to Bump via corona normal node, in some render engines you can connect directly to bump
AO is connected through the Diffuse color via the mix node, mixing with the diffuse map, it is used when necessary when it is necessary to give additional shading to details on the texture.
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