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Wood Waste & Cocoa Husks - Acoustic Wall Tile
PRO
$7
Royalty free
| Platform: | 3dsMax 2020 + fbx |
| Render: | |
| Size: | 188 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 26 April 2025
Wood Waste & Cocoa Husks - Acoustic Wall Tile (Seamless) :
Created entirely in Substance 3D Designer.
My Reference: https://www.surfacesreporter.com/articles/134226/designer-creates-soundproof-tiles-from-wood-waste-and-cocoa-husks-hexbix-tiles
3 options of color / High Details / 4K PNG Textures / Seamless
I used VrayDisplacmentMod.
I added a Flood Fill map , you can use it for change color and mask
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Flood Fill "PNG 16 bit"
Displacement "PNG 16 bit"
In the archive:
*.max
*.fbx
*.mtl
*.png
Created entirely in Substance 3D Designer.
My Reference: https://www.surfacesreporter.com/articles/134226/designer-creates-soundproof-tiles-from-wood-waste-and-cocoa-husks-hexbix-tiles
3 options of color / High Details / 4K PNG Textures / Seamless
I used VrayDisplacmentMod.
I added a Flood Fill map , you can use it for change color and mask
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Flood Fill "PNG 16 bit"
Displacement "PNG 16 bit"
In the archive:
*.max
*.fbx
*.mtl
*.png
0 comments
Wood Waste & Cocoa Husks - Acoustic Wall Tile
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2020 + fbx |
| Render: | |
| Size: | 188 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 26 April 2025
Wood Waste & Cocoa Husks - Acoustic Wall Tile (Seamless) :
Created entirely in Substance 3D Designer.
My Reference: https://www.surfacesreporter.com/articles/134226/designer-creates-soundproof-tiles-from-wood-waste-and-cocoa-husks-hexbix-tiles
3 options of color / High Details / 4K PNG Textures / Seamless
I used VrayDisplacmentMod.
I added a Flood Fill map , you can use it for change color and mask
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Flood Fill "PNG 16 bit"
Displacement "PNG 16 bit"
In the archive:
*.max
*.fbx
*.mtl
*.png
Created entirely in Substance 3D Designer.
My Reference: https://www.surfacesreporter.com/articles/134226/designer-creates-soundproof-tiles-from-wood-waste-and-cocoa-husks-hexbix-tiles
3 options of color / High Details / 4K PNG Textures / Seamless
I used VrayDisplacmentMod.
I added a Flood Fill map , you can use it for change color and mask
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Flood Fill "PNG 16 bit"
Displacement "PNG 16 bit"
In the archive:
*.max
*.fbx
*.mtl
*.png
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