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HKliving Relief Mirror
PRO
$7
Royalty free
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
4 MBNEW
Polygons:11K
Colors:
Length:60 cm
Width:5 cm
Height:85 cm
Style:Modern
Materials: Glass
Formfactor:
Published 6 September 2026
The decorative mirror model Relief Mirror by HKliving features a frame made of individual relief segments in a pyramidal/faceted shape, where each facet reflects at its own angle, creating the effect of a "broken" mirror pattern. Unlike a flat imitation, the relief is executed with real geometry — the volume and depth of the facets are perceivable from any angle, not just frontally.

Link to the product - https://www.hkliving.com/product/relief-mirror/ 

Materials:
— The texture of the aged mirror is well-developed — foxing spots, slight cloudiness, and patina streaks on the glass surface, rather than a clean mirror shader
— Black frame around the perimeter
— High-resolution textures

Ready to use in the scene — realistically reflects the surroundings due to the volumetric geometry of the facets, not a flat texture.
0 comments

HKliving Relief Mirror

PRO
$7
Royalty free
7
7
7
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
4 MBNEW
Polygons:11K
Colors:
Length:60 cm
Width:5 cm
Height:85 cm
Style:Modern
Materials: Glass
Formfactor:
Published 6 September 2026
The decorative mirror model Relief Mirror by HKliving features a frame made of individual relief segments in a pyramidal/faceted shape, where each facet reflects at its own angle, creating the effect of a "broken" mirror pattern. Unlike a flat imitation, the relief is executed with real geometry — the volume and depth of the facets are perceivable from any angle, not just frontally.

Link to the product - https://www.hkliving.com/product/relief-mirror/ 

Materials:
— The texture of the aged mirror is well-developed — foxing spots, slight cloudiness, and patina streaks on the glass surface, rather than a clean mirror shader
— Black frame around the perimeter
— High-resolution textures

Ready to use in the scene — realistically reflects the surroundings due to the volumetric geometry of the facets, not a flat texture.