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Mirror 180
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 9 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 12 June 2020
Mirror 180
Models:
Wooden theater mirror, dressing room, with bulbs, veneer color dark and light, brown and white
- Polys: 7218 (14436)
- Verts: 7656
- Archive: 3dsMax (Corona), FBX, OBJ
- Scale: mm
- Dimensions: 1200х750
- Used material Corona AO!
- The material CoronaLightMtl is used - the power of the glow must be adapted to your scene, taking into account the peculiarities of the light perception of the camera.
- Remember to apply TurboSmooth
Models:
Wooden theater mirror, dressing room, with bulbs, veneer color dark and light, brown and white
- Polys: 7218 (14436)
- Verts: 7656
- Archive: 3dsMax (Corona), FBX, OBJ
- Scale: mm
- Dimensions: 1200х750
- Used material Corona AO!
- The material CoronaLightMtl is used - the power of the glow must be adapted to your scene, taking into account the peculiarities of the light perception of the camera.
- Remember to apply TurboSmooth
0 comments
Mirror 180
PRO
$7
Royalty free
213
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 9 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 12 June 2020
Mirror 180
Models:
Wooden theater mirror, dressing room, with bulbs, veneer color dark and light, brown and white
- Polys: 7218 (14436)
- Verts: 7656
- Archive: 3dsMax (Corona), FBX, OBJ
- Scale: mm
- Dimensions: 1200х750
- Used material Corona AO!
- The material CoronaLightMtl is used - the power of the glow must be adapted to your scene, taking into account the peculiarities of the light perception of the camera.
- Remember to apply TurboSmooth
Models:
Wooden theater mirror, dressing room, with bulbs, veneer color dark and light, brown and white
- Polys: 7218 (14436)
- Verts: 7656
- Archive: 3dsMax (Corona), FBX, OBJ
- Scale: mm
- Dimensions: 1200х750
- Used material Corona AO!
- The material CoronaLightMtl is used - the power of the glow must be adapted to your scene, taking into account the peculiarities of the light perception of the camera.
- Remember to apply TurboSmooth
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