0 Recommend
Mirror Magis RSM173
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
13 MBNEW
Polygons:1.9K
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 15 March 2025
Mirror Magis RSM173, frame 20x20, Rosestar
https://rosestar.ru/product/zerkalo-magis 
Color and size can be changed upon agreement with the manufacturer
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Mirror Magis RSM173

PRO
$7
Royalty free
41
41
41
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
13 MBNEW
Polygons:1.9K
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 15 March 2025
Mirror Magis RSM173, frame 20x20, Rosestar
https://rosestar.ru/product/zerkalo-magis 
Color and size can be changed upon agreement with the manufacturer
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW