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TexBake
PRO
$7
Royalty free
| Platform: | Script |
| Render: | Standard |
| Size: | 0 MB |
| Style: | Modern |
Published 10 September 2026
3ddd is not responsible for this extension. All risks associated with the use of this extension are borne by the users.
Script for transferring texture from one model to another. Video about the script:
YouTube: https://youtube.com/shorts/G_YdlG2yt8A?feature=share
VK: https://vk.ru/clip-226908262_456239104
Related script for baking maps from a high-polygon model to a low-polygon one GeoBake: https://3dsky.org/3dmodels/show/geobake
Other scripts: https://3dsky.org/collection/shared/5514167
Installation:
Drag the script into the open 3ds Max window.
Next: Customize - Customize User Interface - Toolbars, category sofiakholina.
Drag TexBake onto any panel.
If the script is not functioning correctly or you encounter an error, please let us know.
How to use:
Before running, both models must be in the scene and aligned in space.
Pick Source - which model to project from (select model)
Pick Target - which model to transfer the texture to
Bake maps - "diffuse map" only color, "all maps" all material maps
UV channel - leave 1 if the unwrap is in the first channel; or the script will indicate which channels have UV
Padding px - how much color extends beyond the borders of the islands
Ray offset - automatically set when selecting the target; the Auto button returns the calculated value
Map size - resolution of maps and Format (tga, png, tif, jpg)
Assign new material to Target - immediately applies the result to the model with a new material
Bake - bake, transfer texture
Clear resets only the selected objects, settings remain.
Files are saved next to the original textures with the suffix "_TexBake".
Nothing is overwritten - repeated runs give _1, _2, and so on.
Designed for 3ds Max 2010 and newer.
Script for transferring texture from one model to another. Video about the script:
YouTube: https://youtube.com/shorts/G_YdlG2yt8A?feature=share
VK: https://vk.ru/clip-226908262_456239104
Related script for baking maps from a high-polygon model to a low-polygon one GeoBake: https://3dsky.org/3dmodels/show/geobake
Other scripts: https://3dsky.org/collection/shared/5514167
Installation:
Drag the script into the open 3ds Max window.
Next: Customize - Customize User Interface - Toolbars, category sofiakholina.
Drag TexBake onto any panel.
If the script is not functioning correctly or you encounter an error, please let us know.
How to use:
Before running, both models must be in the scene and aligned in space.
Pick Source - which model to project from (select model)
Pick Target - which model to transfer the texture to
Bake maps - "diffuse map" only color, "all maps" all material maps
UV channel - leave 1 if the unwrap is in the first channel; or the script will indicate which channels have UV
Padding px - how much color extends beyond the borders of the islands
Ray offset - automatically set when selecting the target; the Auto button returns the calculated value
Map size - resolution of maps and Format (tga, png, tif, jpg)
Assign new material to Target - immediately applies the result to the model with a new material
Bake - bake, transfer texture
Clear resets only the selected objects, settings remain.
Files are saved next to the original textures with the suffix "_TexBake".
Nothing is overwritten - repeated runs give _1, _2, and so on.
Designed for 3ds Max 2010 and newer.
0 comments
TexBake
PRO
$7
Royalty free
218
| Platform: | Script |
| Render: | Standard |
| Size: | 0 MB |
| Style: | Modern |
Published 10 September 2026
3ddd is not responsible for this extension. All risks associated with the use of this extension are borne by the users.
Script for transferring texture from one model to another. Video about the script:
YouTube: https://youtube.com/shorts/G_YdlG2yt8A?feature=share
VK: https://vk.ru/clip-226908262_456239104
Related script for baking maps from a high-polygon model to a low-polygon one GeoBake: https://3dsky.org/3dmodels/show/geobake
Other scripts: https://3dsky.org/collection/shared/5514167
Installation:
Drag the script into the open 3ds Max window.
Next: Customize - Customize User Interface - Toolbars, category sofiakholina.
Drag TexBake onto any panel.
If the script is not functioning correctly or you encounter an error, please let us know.
How to use:
Before running, both models must be in the scene and aligned in space.
Pick Source - which model to project from (select model)
Pick Target - which model to transfer the texture to
Bake maps - "diffuse map" only color, "all maps" all material maps
UV channel - leave 1 if the unwrap is in the first channel; or the script will indicate which channels have UV
Padding px - how much color extends beyond the borders of the islands
Ray offset - automatically set when selecting the target; the Auto button returns the calculated value
Map size - resolution of maps and Format (tga, png, tif, jpg)
Assign new material to Target - immediately applies the result to the model with a new material
Bake - bake, transfer texture
Clear resets only the selected objects, settings remain.
Files are saved next to the original textures with the suffix "_TexBake".
Nothing is overwritten - repeated runs give _1, _2, and so on.
Designed for 3ds Max 2010 and newer.
Script for transferring texture from one model to another. Video about the script:
YouTube: https://youtube.com/shorts/G_YdlG2yt8A?feature=share
VK: https://vk.ru/clip-226908262_456239104
Related script for baking maps from a high-polygon model to a low-polygon one GeoBake: https://3dsky.org/3dmodels/show/geobake
Other scripts: https://3dsky.org/collection/shared/5514167
Installation:
Drag the script into the open 3ds Max window.
Next: Customize - Customize User Interface - Toolbars, category sofiakholina.
Drag TexBake onto any panel.
If the script is not functioning correctly or you encounter an error, please let us know.
How to use:
Before running, both models must be in the scene and aligned in space.
Pick Source - which model to project from (select model)
Pick Target - which model to transfer the texture to
Bake maps - "diffuse map" only color, "all maps" all material maps
UV channel - leave 1 if the unwrap is in the first channel; or the script will indicate which channels have UV
Padding px - how much color extends beyond the borders of the islands
Ray offset - automatically set when selecting the target; the Auto button returns the calculated value
Map size - resolution of maps and Format (tga, png, tif, jpg)
Assign new material to Target - immediately applies the result to the model with a new material
Bake - bake, transfer texture
Clear resets only the selected objects, settings remain.
Files are saved next to the original textures with the suffix "_TexBake".
Nothing is overwritten - repeated runs give _1, _2, and so on.
Designed for 3ds Max 2010 and newer.
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