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Arch Pendant Lamp
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 5 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 16 julio 2025
Name: Arch Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
Polys: 40,016
Verts: 40,730
Dimension: D30 / H30
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://satulight.com/product/arch-pendant-lamp
Version: 2013
Preview: No
Units: Centimeters
Polys: 40,016
Verts: 40,730
Dimension: D30 / H30
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://satulight.com/product/arch-pendant-lamp
0 comentarios
Arch Pendant Lamp
PRO
7 $
Royalty free
8
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 5 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Glass |
| Forma: |
Publicado el 16 julio 2025
Name: Arch Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
Polys: 40,016
Verts: 40,730
Dimension: D30 / H30
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://satulight.com/product/arch-pendant-lamp
Version: 2013
Preview: No
Units: Centimeters
Polys: 40,016
Verts: 40,730
Dimension: D30 / H30
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://satulight.com/product/arch-pendant-lamp
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