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Banquette Diwan, Sancal
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
67 MBNEW
Colores:
Longitud:133 cm
Ancho:72 cm
Altura:45 cm
Estilo:Modern
Materiales: Wood, Fabric
Forma:
Publicado el 5 junio 2024
Banquette Diwan, Sancal
https://sancal.com/en/lounge-chair-diwan/ 
The manufacturer's catalog presents more than 100 finishing options
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona 11 version
In versions of CoronaRender 6 and below
CoronaLegacyMtl requires a version of Corona Renderer at least 1.5, since the cards are designed to use PBR (roughness-metallic)
Version Vray 5
Vray materials obtained using Vray-converter
Those who work in a V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever is preferable for you.
All cards are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Banquette Diwan, Sancal

PRO
7 $
Royalty free
38
38
38
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
67 MBNEW
Colores:
Longitud:133 cm
Ancho:72 cm
Altura:45 cm
Estilo:Modern
Materiales: Wood, Fabric
Forma:
Publicado el 5 junio 2024
Banquette Diwan, Sancal
https://sancal.com/en/lounge-chair-diwan/ 
The manufacturer's catalog presents more than 100 finishing options
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona 11 version
In versions of CoronaRender 6 and below
CoronaLegacyMtl requires a version of Corona Renderer at least 1.5, since the cards are designed to use PBR (roughness-metallic)
Version Vray 5
Vray materials obtained using Vray-converter
Those who work in a V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever is preferable for you.
All cards are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW