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Bearet for my valentine
PRO
7 $
Royalty free
Plataforma:3dsMax 2012 + obj
Renderizado:
V-Ray
Corona
Tamaño:
2 MBNEW
Colores:
Estilo:Classic
Materiales: Fur
Forma:
Publicado el 19 febrero 2020
- Max 2012 Vray GGX
- Max 2012 Corona PBR
- obj
- mat Vray + Corona
- Textures

L - 300
W - 270
H - 330

Polys - 458
Verts - 511

Low poly soft toy model.
The smoothing type is NURMS, still in history (interation - 1).
For close-ups in the Hair & Fur modifier it is recommended to set the Hair Count value to 750000-1000000, for medium - 500000, and for distant ones - you can turn off the modifier altogether.
ATTENTION: before rendering, you need to click on the modifier on the object and go to the Rendering \ Effects tab, click on "Hair and Fur" and select the option "mr prim" for Vray and "geometry" for Corona in the Hairs field at the bottom of the same tab.
The obj format does not contain modifiers, you need to add and configure it manually (a screenshot with all the configuration changes is attached).
Originally created in 3Ds Max 2015.
In real scale. The units are MILLIMETERS.
The number of objects in the scene is 1.
All paths are deleted.

Recommended version of Vray 3.1 and higher. For older versions in the materials in the BRDF section you need to set Blinn.
Recommended Corona version 1.5 and higher.
0 comentarios

Bearet for my valentine

PRO
7 $
Royalty free
103
103
103
Plataforma:3dsMax 2012 + obj
Renderizado:
V-Ray
Corona
Tamaño:
2 MBNEW
Colores:
Estilo:Classic
Materiales: Fur
Forma:
Publicado el 19 febrero 2020
- Max 2012 Vray GGX
- Max 2012 Corona PBR
- obj
- mat Vray + Corona
- Textures

L - 300
W - 270
H - 330

Polys - 458
Verts - 511

Low poly soft toy model.
The smoothing type is NURMS, still in history (interation - 1).
For close-ups in the Hair & Fur modifier it is recommended to set the Hair Count value to 750000-1000000, for medium - 500000, and for distant ones - you can turn off the modifier altogether.
ATTENTION: before rendering, you need to click on the modifier on the object and go to the Rendering \ Effects tab, click on "Hair and Fur" and select the option "mr prim" for Vray and "geometry" for Corona in the Hairs field at the bottom of the same tab.
The obj format does not contain modifiers, you need to add and configure it manually (a screenshot with all the configuration changes is attached).
Originally created in 3Ds Max 2015.
In real scale. The units are MILLIMETERS.
The number of objects in the scene is 1.
All paths are deleted.

Recommended version of Vray 3.1 and higher. For older versions in the materials in the BRDF section you need to set Blinn.
Recommended Corona version 1.5 and higher.