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Bodrum by Deephouse
PRO
7 $
Royalty free
Plataforma:3dsMax 2015 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
50 MBNEW
Polígonos:13K
Colores:
Longitud:53 cm
Ancho:68 cm
Altura:75 cm
Estilo:Modern
Materiales: Fabric, Leather
Forma:
Publicado el 29 enero 2024
Bodrum by Deephouse
https://deephouse.pro/stulya_list/stul-bodrum-bezhevaya-tkan-nozhki-chernye/ 
Dimensions: 530*680*750 mm
Finishing materials: leather in two shades, fabric in two shades

Corona 9 version
Materials CoronaLegacyMtl + Vray
In versions of CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl
CoronaLegacyMtl requires a version of Corona Renderer at least 1.5, since the cards are designed to use PBR (roughness-metallic)

Version Vray 6
Vray materials obtained using Vray-converter
Those who work in a V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever is preferable for you.
All cards are designed for the PBR roughness-metallic workspace.

Textures and materials have logical names
Texturing UnwrapUVW
0 comentarios

Bodrum by Deephouse

PRO
7 $
Royalty free
56
56
56
Plataforma:3dsMax 2015 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
50 MBNEW
Polígonos:13K
Colores:
Longitud:53 cm
Ancho:68 cm
Altura:75 cm
Estilo:Modern
Materiales: Fabric, Leather
Forma:
Publicado el 29 enero 2024
Bodrum by Deephouse
https://deephouse.pro/stulya_list/stul-bodrum-bezhevaya-tkan-nozhki-chernye/ 
Dimensions: 530*680*750 mm
Finishing materials: leather in two shades, fabric in two shades

Corona 9 version
Materials CoronaLegacyMtl + Vray
In versions of CoronaRender 6 and below CoronaLegacyMtl=CoronaMtl
CoronaLegacyMtl requires a version of Corona Renderer at least 1.5, since the cards are designed to use PBR (roughness-metallic)

Version Vray 6
Vray materials obtained using Vray-converter
Those who work in a V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whichever is preferable for you.
All cards are designed for the PBR roughness-metallic workspace.

Textures and materials have logical names
Texturing UnwrapUVW