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logs
PRO
7 $
Royalty free
Plataforma:3dsMax 2011 + obj
Renderizado:
V-Ray
Tamaño:
49 MBNEW
Colores:
Estilo:Classic
Materiales: Wood
Publicado el 17 abril 2017
Logs (log) 3dsMax 2011 (Vray) + obj 1) 4 type material. 2) Stack not modifiers is minimized. 3) The recommended amount TurboSmooth modifier iterations for smoothing - smoothing 2. Groups configured. 4) The quantity of logs of uneven surfaces is regulated modifier Noise. When you do not need - remove the modifier from the stack. 5) Values ​​UVW on the lateral surface of the logs: Cylindrical 350h350h2400. 6) UVW values ​​at the ends of the logs: Planar 460h460 - 520h520. 7) Use fusion vertex distance of 0.1 mm If necessary crosslinking elements logs Weld-ohms. 8) Cracks logs geometry constructed and arranged only on one side of the object. The number of cracks in the wall can be adjusted typed mirroring any timber (pivot in the center of the object). 9) Scale wood texture (if desired) in the easiest setting material: section Bitmap / Tiling. 10) Each sphere has a corresponding multi-material. If necessary, replace the material - to take from the sphere and assign to any object logs. 11) Preview High resolution is available on the link in comments to the model.
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logs

PRO
7 $
Royalty free
268
268
268
Plataforma:3dsMax 2011 + obj
Renderizado:
V-Ray
Tamaño:
49 MBNEW
Colores:
Estilo:Classic
Materiales: Wood
Publicado el 17 abril 2017
Logs (log) 3dsMax 2011 (Vray) + obj 1) 4 type material. 2) Stack not modifiers is minimized. 3) The recommended amount TurboSmooth modifier iterations for smoothing - smoothing 2. Groups configured. 4) The quantity of logs of uneven surfaces is regulated modifier Noise. When you do not need - remove the modifier from the stack. 5) Values ​​UVW on the lateral surface of the logs: Cylindrical 350h350h2400. 6) UVW values ​​at the ends of the logs: Planar 460h460 - 520h520. 7) Use fusion vertex distance of 0.1 mm If necessary crosslinking elements logs Weld-ohms. 8) Cracks logs geometry constructed and arranged only on one side of the object. The number of cracks in the wall can be adjusted typed mirroring any timber (pivot in the center of the object). 9) Scale wood texture (if desired) in the easiest setting material: section Bitmap / Tiling. 10) Each sphere has a corresponding multi-material. If necessary, replace the material - to take from the sphere and assign to any object logs. 11) Preview High resolution is available on the link in comments to the model.