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Brown and White Cowhide Rug B31186
PRO
7 $
Royalty free
Plataforma:3dsMax 2016 + obj
Renderizado:
V-Ray
Tamaño:
11 MBNEW
Polígonos:14K
Colores:
Longitud:270 cm
Ancho:233 cm
Estilo:Modern
Materiales: Fur
Forma:
Publicado el 2 noviembre 2026
Brown and White Cowhide Rug B31186

Software: 3ds Max 2016, V-Ray 5
File Formats: OBJ, FBX (without fur)
Dimensions: 270 x 233 cm
System Units: mm

Scene Contents

The scene contains two objects: the rug and splines (hair_spline).

Fur Adjustment

If the fur is not scaled correctly, go to the Hair and Fur settings, open the Tool rollout, activate "Recomb From Splines," and select "hair_spline". The fur will then adjust to the correct size.

If the size is correct, you can delete the "hair_spline" object.

Rendering Settings

Before rendering, go to "Rendering > Effects", select "Hair and Fur", and choose the "mr prim" mode at the bottom.

Additional Information

The rug can be converted to geometry and turned into a proxy.

If you encounter any issues rendering the fur, please contact me, and I will try to help.
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Brown and White Cowhide Rug B31186

PRO
7 $
Royalty free
13
13
13
Plataforma:3dsMax 2016 + obj
Renderizado:
V-Ray
Tamaño:
11 MBNEW
Polígonos:14K
Colores:
Longitud:270 cm
Ancho:233 cm
Estilo:Modern
Materiales: Fur
Forma:
Publicado el 2 noviembre 2026
Brown and White Cowhide Rug B31186

Software: 3ds Max 2016, V-Ray 5
File Formats: OBJ, FBX (without fur)
Dimensions: 270 x 233 cm
System Units: mm

Scene Contents

The scene contains two objects: the rug and splines (hair_spline).

Fur Adjustment

If the fur is not scaled correctly, go to the Hair and Fur settings, open the Tool rollout, activate "Recomb From Splines," and select "hair_spline". The fur will then adjust to the correct size.

If the size is correct, you can delete the "hair_spline" object.

Rendering Settings

Before rendering, go to "Rendering > Effects", select "Hair and Fur", and choose the "mr prim" mode at the bottom.

Additional Information

The rug can be converted to geometry and turned into a proxy.

If you encounter any issues rendering the fur, please contact me, and I will try to help.