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Paving stones with built-in lights
PRO
7 $
Royalty free
Plataforma:3dsMax 2021 + obj
Renderizado:
Corona
Tamaño:
125 MBNEW
Colores:
Estilo:Modern
Materiales: Stone
Forma:
Publicado el 1 septiembre 2026
LED paving stone

In the archive:
4 sets of paving stone maps with different light fixture placements (normal and height maps in png format) - AO, base, roughness, mask, normal, height - 2k
Max file (2024 + 2021)
OBJ file
MTL file

In addition to the sets, 2 materials are set up for random distribution of these sets in different ways:
1. Using CoronaMultiMap + CoronaTileMap. Can be used starting from Corona version 11.
2. Through MultiSubObjects. The surface needs to be physically divided into tiles of the same size. The tile size is determined based on the required mapping size. The overall mapping should be aligned relative to one tile (an example is provided in the scene).

To disable the glow, the Self-illumination parameter in the material settings needs to be set to zero.

If there is a need for png format of the other maps - there is a text document in the archive with a link to Yandex.Disk.
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Paving stones with built-in lights

PRO
7 $
Royalty free
1
1
1
Plataforma:3dsMax 2021 + obj
Renderizado:
Corona
Tamaño:
125 MBNEW
Colores:
Estilo:Modern
Materiales: Stone
Forma:
Publicado el 1 septiembre 2026
LED paving stone

In the archive:
4 sets of paving stone maps with different light fixture placements (normal and height maps in png format) - AO, base, roughness, mask, normal, height - 2k
Max file (2024 + 2021)
OBJ file
MTL file

In addition to the sets, 2 materials are set up for random distribution of these sets in different ways:
1. Using CoronaMultiMap + CoronaTileMap. Can be used starting from Corona version 11.
2. Through MultiSubObjects. The surface needs to be physically divided into tiles of the same size. The tile size is determined based on the required mapping size. The overall mapping should be aligned relative to one tile (an example is provided in the scene).

To disable the glow, the Self-illumination parameter in the material settings needs to be set to zero.

If there is a need for png format of the other maps - there is a text document in the archive with a link to Yandex.Disk.