








0 Recomendar
Chandelier "Cold Glow"
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 52 MBNEW |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Organics |
Publicado el 20 octubre 2017
Chandelier "Cold Glow".
Render Corona
1. Open 3ds max -> import * .obj
2. Open material library (Corona) ->
3. File -> assign the material for the entire model (name model -> assign name material)
4. Select all geometry and apply TurboSmooth
5. Select geometry "Teeth" and apply modif. "MaterialByElement" -> ID Count = 10
Good renderings
Chandelier "Cold Shine"
Render engines - Corona Render
The model poly + turbosmus at will + the rupture for the whole model is made, for those who open obj in the archive there is a matrix Corona Render + turbosmus add.
Use on health.
Render Corona
1. Open 3ds max -> import * .obj
2. Open material library (Corona) ->
3. File -> assign the material for the entire model (name model -> assign name material)
4. Select all geometry and apply TurboSmooth
5. Select geometry "Teeth" and apply modif. "MaterialByElement" -> ID Count = 10
Good renderings
Chandelier "Cold Shine"
Render engines - Corona Render
The model poly + turbosmus at will + the rupture for the whole model is made, for those who open obj in the archive there is a matrix Corona Render + turbosmus add.
Use on health.
0 comentarios
Chandelier "Cold Glow"
PRO
7 $
Royalty free
58
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 52 MBNEW |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Organics |
Publicado el 20 octubre 2017
Chandelier "Cold Glow".
Render Corona
1. Open 3ds max -> import * .obj
2. Open material library (Corona) ->
3. File -> assign the material for the entire model (name model -> assign name material)
4. Select all geometry and apply TurboSmooth
5. Select geometry "Teeth" and apply modif. "MaterialByElement" -> ID Count = 10
Good renderings
Chandelier "Cold Shine"
Render engines - Corona Render
The model poly + turbosmus at will + the rupture for the whole model is made, for those who open obj in the archive there is a matrix Corona Render + turbosmus add.
Use on health.
Render Corona
1. Open 3ds max -> import * .obj
2. Open material library (Corona) ->
3. File -> assign the material for the entire model (name model -> assign name material)
4. Select all geometry and apply TurboSmooth
5. Select geometry "Teeth" and apply modif. "MaterialByElement" -> ID Count = 10
Good renderings
Chandelier "Cold Shine"
Render engines - Corona Render
The model poly + turbosmus at will + the rupture for the whole model is made, for those who open obj in the archive there is a matrix Corona Render + turbosmus add.
Use on health.
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