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Black and white TV Rassvet 307-1
PRO
7 $
Royalty free
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
36 MBNEW
Polígonos:9K
Colores:
Longitud:52 cm
Ancho:37 cm
Altura:38 cm
Estilo:Classic
Materiales: Wood, Glass
Forma:
Publicado el 13 agosto 2024
video preview: https://youtu.be/hd8d-UF-As4 
The Rassvet-307 TV model (Rassvet-307-1), produced by the Krasnoyarsk TV Plant, was the most mass-produced model in the USSR. During its production, about eight million units of two modifications of this device were produced

Dimensions 52x37x38cm
Pivot on the floor, pivot on the lid on the rotary hinge, system units are centimeters.

faces: 9,236 mid-poly with single smoothing group. 36,930 with OpenSubdiv 1 iterr.
The TV has one texture-set and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity, Emission (for screen)

*Vray 5.2, Corona 7.0 and later
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
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Black and white TV Rassvet 307-1

PRO
7 $
Royalty free
105
105
105
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
36 MBNEW
Polígonos:9K
Colores:
Longitud:52 cm
Ancho:37 cm
Altura:38 cm
Estilo:Classic
Materiales: Wood, Glass
Forma:
Publicado el 13 agosto 2024
video preview: https://youtu.be/hd8d-UF-As4 
The Rassvet-307 TV model (Rassvet-307-1), produced by the Krasnoyarsk TV Plant, was the most mass-produced model in the USSR. During its production, about eight million units of two modifications of this device were produced

Dimensions 52x37x38cm
Pivot on the floor, pivot on the lid on the rotary hinge, system units are centimeters.

faces: 9,236 mid-poly with single smoothing group. 36,930 with OpenSubdiv 1 iterr.
The TV has one texture-set and a universal metallic PBR material (suitable for any modern render engine),
4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity, Emission (for screen)

*Vray 5.2, Corona 7.0 and later
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.