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Creative round marble wall light
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 7 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Ceramics |
| Forma: |
Publicado el 25 julio 2025
Name: Creative round marble wall light
Version: 2013
Preview: No
Units: Centimeters
Polys: 59,144
Verts: 59,768
A: ↔ 20 cm, ↗ 12 cm, ↑ 20 cm
B: ↔ 25 cm, ↗ 12 cm, ↑ 25 cm
C: ↔ 35 cm, ↗ 12 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.simiglighting.fr/products/median-sconce-g4o1sxzn-zspa0k7v?variant=7730185
Version: 2013
Preview: No
Units: Centimeters
Polys: 59,144
Verts: 59,768
A: ↔ 20 cm, ↗ 12 cm, ↑ 20 cm
B: ↔ 25 cm, ↗ 12 cm, ↑ 25 cm
C: ↔ 35 cm, ↗ 12 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.simiglighting.fr/products/median-sconce-g4o1sxzn-zspa0k7v?variant=7730185
0 comentarios
Creative round marble wall light
PRO
7 $
Royalty free
28
| Plataforma: | 3dsMax 2013 + obj |
| Renderizado: | |
| Tamaño: | 7 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Metal, Ceramics |
| Forma: |
Publicado el 25 julio 2025
Name: Creative round marble wall light
Version: 2013
Preview: No
Units: Centimeters
Polys: 59,144
Verts: 59,768
A: ↔ 20 cm, ↗ 12 cm, ↑ 20 cm
B: ↔ 25 cm, ↗ 12 cm, ↑ 25 cm
C: ↔ 35 cm, ↗ 12 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.simiglighting.fr/products/median-sconce-g4o1sxzn-zspa0k7v?variant=7730185
Version: 2013
Preview: No
Units: Centimeters
Polys: 59,144
Verts: 59,768
A: ↔ 20 cm, ↗ 12 cm, ↑ 20 cm
B: ↔ 25 cm, ↗ 12 cm, ↑ 25 cm
C: ↔ 35 cm, ↗ 12 cm, ↑ 35 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.simiglighting.fr/products/median-sconce-g4o1sxzn-zspa0k7v?variant=7730185
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