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Customizable tile 50mm/25mm
PRO
7 $
Royalty free
Plataforma:3dsMax 2021 + fbx
Renderizado:
Corona
Tamaño:
0 MBNEW
Colores:
Estilo:Modern
Materiales: Ceramics
Forma:
Publicado el 22 enero 2026
Customizable tile material 50x50 / 25x25
Grout thickness 2mm / 1mm

You can specify ANY color of tiles and grout.
Everything is done with seamless textures.

Mapping parameters for 50x50 and 25x25 sizes:
50x50x2mm - 355mm.
25x25x1mm - 710mm.

*You can either use a UVW Map on the object, or you can specify it in the textures themselves if you use Real World Scale. The last screenshot shows the top and bottom options, respectively.

The color of the tile and seam is changed in the Mix map in the Diffuse slot.
Instead of color, you can add any texture: marble, porcelain stoneware, etc. And map it separately. I recommend creating a separate matID.

For close-up shots, you can turn on Displace; in other cases, I recommend turning it OFF, as it uses a lot of memory.
Frames 1 and 2 - without Displace.


If anyone has any questions, please write in the comments or in a private message.
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Customizable tile 50mm/25mm

PRO
7 $
Royalty free
15
15
15
Plataforma:3dsMax 2021 + fbx
Renderizado:
Corona
Tamaño:
0 MBNEW
Colores:
Estilo:Modern
Materiales: Ceramics
Forma:
Publicado el 22 enero 2026
Customizable tile material 50x50 / 25x25
Grout thickness 2mm / 1mm

You can specify ANY color of tiles and grout.
Everything is done with seamless textures.

Mapping parameters for 50x50 and 25x25 sizes:
50x50x2mm - 355mm.
25x25x1mm - 710mm.

*You can either use a UVW Map on the object, or you can specify it in the textures themselves if you use Real World Scale. The last screenshot shows the top and bottom options, respectively.

The color of the tile and seam is changed in the Mix map in the Diffuse slot.
Instead of color, you can add any texture: marble, porcelain stoneware, etc. And map it separately. I recommend creating a separate matID.

For close-up shots, you can turn on Displace; in other cases, I recommend turning it OFF, as it uses a lot of memory.
Frames 1 and 2 - without Displace.


If anyone has any questions, please write in the comments or in a private message.