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Decorative set for bathroom v1
PRO
7 $
Royalty free
Plataforma:3dsMax 2017 + obj
Renderizado:
Corona
Tamaño:
28 MBNEW
Polígonos:143K
Colores:
Longitud:66 cm
Ancho:41.6 cm
Altura:37 cm
Estilo:Modern
Materiales: Metal, Fabric
Forma:
Publicado el 13 diciembre 2022
The model is made in mm.
The object pivots are in a logical place. The objects were scanned. All models and materials, as well as textures, have been renamed with logical names.

Model of towels with 3 different materials. (beige, black, white)
Model materials are combined into one multi-sub.

There are 3 spheres in the scene with different materials. To change the materials of a decorative set, simply assign the material from the desired ball to the "GROUP_General_Decor_Bathroom_v1_NS" group. The balls are signed and match the color of the materials.

The scene has one light source near the candle. If you are using obj. That is the light source in the scene with a temperature of 2000 Kelvin, and an intensity of 10. A radius of 9 mm.

Turn on the turbosmooth modifier before rendering.
For those using the obj file, add a turbosmooth modifier before rendering. For rendering, 1 iteration is enough.
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Decorative set for bathroom v1

PRO
7 $
Royalty free
29
29
29
Plataforma:3dsMax 2017 + obj
Renderizado:
Corona
Tamaño:
28 MBNEW
Polígonos:143K
Colores:
Longitud:66 cm
Ancho:41.6 cm
Altura:37 cm
Estilo:Modern
Materiales: Metal, Fabric
Forma:
Publicado el 13 diciembre 2022
The model is made in mm.
The object pivots are in a logical place. The objects were scanned. All models and materials, as well as textures, have been renamed with logical names.

Model of towels with 3 different materials. (beige, black, white)
Model materials are combined into one multi-sub.

There are 3 spheres in the scene with different materials. To change the materials of a decorative set, simply assign the material from the desired ball to the "GROUP_General_Decor_Bathroom_v1_NS" group. The balls are signed and match the color of the materials.

The scene has one light source near the candle. If you are using obj. That is the light source in the scene with a temperature of 2000 Kelvin, and an intensity of 10. A radius of 9 mm.

Turn on the turbosmooth modifier before rendering.
For those using the obj file, add a turbosmooth modifier before rendering. For rendering, 1 iteration is enough.