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Figure Shell Light L’Antic Colonial
PRO
7 $
Royalty free
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
4 MBNEW
Polígonos:12K
Colores:
Longitud:29 cm
Ancho:29 cm
Altura:1 cm
Estilo:Modern
Materiales: Stone, Ceramics
Forma:
Publicado el 11 julio 2026
Figure Shell Light L’Antic Colonial
Mosaic tile, seamless mosaic pattern made from three types of porcelain stoneware/stone/marble in different shades. The stone textures are seamless, and the mosaic itself has UV unwrapping. Suitable for close-up shots. For close-up shots, it is recommended to leave the OpenSubdiv smoothing modifier set to 1 iteration for viewport display.

https://apexdv.ru/product/856696-figure-shell-light-mozaika-lantic-colonial-297x299 

Dimensions, mm:
297 x 8 x H 297 mm

Files: 3ds max + fbx
Polygons: 12,100 (48,640)

The mosaic is created for smoothing: the OpenSubdiv smoothing modifier is set to 1 iteration for viewport display and 1 iteration for rendering.

The model uses Corona Legacy Mtl. Requires Corona Render version 1.5 or higher, as the glossiness of the materials is set considering PBR. Material conversion to V-Ray has been done using the V-Ray scene converter.
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Figure Shell Light L’Antic Colonial

PRO
7 $
Royalty free
52
52
52
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
4 MBNEW
Polígonos:12K
Colores:
Longitud:29 cm
Ancho:29 cm
Altura:1 cm
Estilo:Modern
Materiales: Stone, Ceramics
Forma:
Publicado el 11 julio 2026
Figure Shell Light L’Antic Colonial
Mosaic tile, seamless mosaic pattern made from three types of porcelain stoneware/stone/marble in different shades. The stone textures are seamless, and the mosaic itself has UV unwrapping. Suitable for close-up shots. For close-up shots, it is recommended to leave the OpenSubdiv smoothing modifier set to 1 iteration for viewport display.

https://apexdv.ru/product/856696-figure-shell-light-mozaika-lantic-colonial-297x299 

Dimensions, mm:
297 x 8 x H 297 mm

Files: 3ds max + fbx
Polygons: 12,100 (48,640)

The mosaic is created for smoothing: the OpenSubdiv smoothing modifier is set to 1 iteration for viewport display and 1 iteration for rendering.

The model uses Corona Legacy Mtl. Requires Corona Render version 1.5 or higher, as the glossiness of the materials is set considering PBR. Material conversion to V-Ray has been done using the V-Ray scene converter.