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Camera Zorkiy-6 in a case
PRO
7 $
Royalty free
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
136 MBNEW
Polígonos:52K
Colores:
Longitud:16 cm
Ancho:9 cm
Altura:10 cm
Estilo:Modern
Materiales: Metal, Leather
Forma:
Publicado el 15 noviembre 2024
video preview: https://youtu.be/Q7l0ImEVWa0 
Zorkiy-6 is a small-format rangefinder camera produced by the Krasnogorsk Mechanical Plant from 1959 to 1966. Lens "Industar-50" 3.5/50
Leather case with high-quality material, attention to small details. The camera case is presented in three states.
The stack is not collapsed, you can edit the opening angle in the bend modifier.
Excellent filling for vintage interiors. High accuracy and detail of the model allow to make large renderings in high resolution.

Camera dimensions 14x7x9cm. Case 16x9x10cm
Pivot on the floor at zero coordinates, system units are centimeters.
faces: 39.110 + 4.600 mid-poly with single smoothing group, Subdivision ready. Entire scene 52.900 poly.
On objects universal metallic PBR material (suitable for any modern render engine),
Non-ovalapped UV and 4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity/Refraction.

*Vray 6.2, Corona 7.0 and newer
*FBX exported without mesh smoothing.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.
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Camera Zorkiy-6 in a case

PRO
7 $
Royalty free
27
27
27
Plataforma:3dsMax 2019 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
136 MBNEW
Polígonos:52K
Colores:
Longitud:16 cm
Ancho:9 cm
Altura:10 cm
Estilo:Modern
Materiales: Metal, Leather
Forma:
Publicado el 15 noviembre 2024
video preview: https://youtu.be/Q7l0ImEVWa0 
Zorkiy-6 is a small-format rangefinder camera produced by the Krasnogorsk Mechanical Plant from 1959 to 1966. Lens "Industar-50" 3.5/50
Leather case with high-quality material, attention to small details. The camera case is presented in three states.
The stack is not collapsed, you can edit the opening angle in the bend modifier.
Excellent filling for vintage interiors. High accuracy and detail of the model allow to make large renderings in high resolution.

Camera dimensions 14x7x9cm. Case 16x9x10cm
Pivot on the floor at zero coordinates, system units are centimeters.
faces: 39.110 + 4.600 mid-poly with single smoothing group, Subdivision ready. Entire scene 52.900 poly.
On objects universal metallic PBR material (suitable for any modern render engine),
Non-ovalapped UV and 4K PNG textures: BaseColor, Roughness, Metallic, Normal, Opacity/Refraction.

*Vray 6.2, Corona 7.0 and newer
*FBX exported without mesh smoothing.
*when importing from FBX, make sure input gamma=1.0 (linear/non-color) for all textures except base_color.