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Fur pillow set 1
PRO
7 $
Royalty free
Plataforma:3dsMax 2011 + obj
Renderizado:
Corona
Tamaño:
183 MBNEW
Polígonos:35K
Colores:
Longitud:58 cm
Ancho:58 cm
Altura:33 cm
Estilo:Ethnic
Materiales: Fabric, Fur
Forma:
Publicado el 17 octubre 2022
Fur pillow set 1

Set of decorative fur pillows of 8 pieces

Dimensions: 580 x 580 x 330 mm;

polys: 35354;
verts: 35295.

The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.
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Fur pillow set 1

PRO
7 $
Royalty free
169
169
169
Plataforma:3dsMax 2011 + obj
Renderizado:
Corona
Tamaño:
183 MBNEW
Polígonos:35K
Colores:
Longitud:58 cm
Ancho:58 cm
Altura:33 cm
Estilo:Ethnic
Materiales: Fabric, Fur
Forma:
Publicado el 17 octubre 2022
Fur pillow set 1

Set of decorative fur pillows of 8 pieces

Dimensions: 580 x 580 x 330 mm;

polys: 35354;
verts: 35295.

The fur is made with Hair and Fur.
Turn on the Hair and Fur modifier to display fur

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait for the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Created splines add to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. After click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete splines and close the model group.