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Grails collection02
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2015 + fbx |
| Renderizado: | |
| Tamaño: | 53 MBNEW |
| Polígonos: | 74K |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Metal |
| Forma: |
Publicado el 10 abril 2023
Polys: 74851
Verts: 75161
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
Verts: 75161
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
0 comentarios
Grails collection02
PRO
7 $
Royalty free
27
| Plataforma: | 3dsMax 2015 + fbx |
| Renderizado: | |
| Tamaño: | 53 MBNEW |
| Polígonos: | 74K |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Metal |
| Forma: |
Publicado el 10 abril 2023
Polys: 74851
Verts: 75161
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
Verts: 75161
unwrapped
Unoverlap UV
PBR texture
4K Quality
Archive Contents:
-3ds Max 2015-Corona
-3ds Max 2015-Vray
-Fbx 2015
-Obj+mtl
- 4k maps
Units :CM
ATTENTION:
Textures are customized for just this model cluster UV (by substance painter software)and they are not applicable for the other 3d models.
Details on the surfaces is related to normal map and not modeling (please check wireframe render)
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