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Gray Brindle Cowhide Rug by Hudson Hides
PRO
7 $
Royalty free
Plataforma:3dsMax 2016 + obj
Renderizado:
V-Ray
Tamaño:
8 MBNEW
Polígonos:8.1K
Longitud:183 cm
Ancho:170 cm
Estilo:Ethnic
Materiales: Fur
Forma:
Publicado el 30 enero 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Gray Brindle Cowhide Rug by Hudson Hides. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur" and select the mr prim mode below. If you have any problems rendering the fur, write to me. I will try to help you. Size: 183x170 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. It can also be converted to geometry and used as a proxy. System units are mm.
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Gray Brindle Cowhide Rug by Hudson Hides

PRO
7 $
Royalty free
9
9
9
Plataforma:3dsMax 2016 + obj
Renderizado:
V-Ray
Tamaño:
8 MBNEW
Polígonos:8.1K
Longitud:183 cm
Ancho:170 cm
Estilo:Ethnic
Materiales: Fur
Forma:
Publicado el 30 enero 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Gray Brindle Cowhide Rug by Hudson Hides. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur" and select the mr prim mode below. If you have any problems rendering the fur, write to me. I will try to help you. Size: 183x170 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. It can also be converted to geometry and used as a proxy. System units are mm.