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Hemase Mat 01 - A Mano Rhomb Ottiano - 2k, 4k, 8k
PRO
7 $
Royalty free
Plataforma:Texture
Renderizado:
V-Ray
Corona
Tamaño:
56 MBNEW
Colores:
Estilo:Modern
Materiales: Stone
Forma:
Publicado el 16 septiembre 2020
A Mano Rhomb Ottion 14 cm. Tiles of burned clay or terra cotta stained with natural pigments under low heat. completely unique method that produces the pigments in a fantastic way. We have not seen anything more beautiful. No plate is the other exactly the same. But that's exactly what makes them so beautiful. The Romans can be placed in lots of patterns.
Thickness 2,5 cm.
Can be used on both floor and wall.
...........
Watch this video to check the quality of maps:
https://youtu.be/dg9JxCF25TY 
...........
Pay attention that Normal Map is OpenGL Normal, so flip Y for having DirectX Normal
...........
Zip File Included:
3DS Max 2015 - corona Renderer
3DS Max 2015 - Vray
FBX
OBJ and MTL

JPG Maps (2K,4K,8K)
Diffuse / Albedo
Normal / Bump Map
Roughness / Glossiness
Specular / Reflection
Displacement
Ambient Occlusion
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Hemase Mat 01 - A Mano Rhomb Ottiano - 2k, 4k, 8k

PRO
7 $
Royalty free
186
186
186
Plataforma:Texture
Renderizado:
V-Ray
Corona
Tamaño:
56 MBNEW
Colores:
Estilo:Modern
Materiales: Stone
Forma:
Publicado el 16 septiembre 2020
A Mano Rhomb Ottion 14 cm. Tiles of burned clay or terra cotta stained with natural pigments under low heat. completely unique method that produces the pigments in a fantastic way. We have not seen anything more beautiful. No plate is the other exactly the same. But that's exactly what makes them so beautiful. The Romans can be placed in lots of patterns.
Thickness 2,5 cm.
Can be used on both floor and wall.
...........
Watch this video to check the quality of maps:
https://youtu.be/dg9JxCF25TY 
...........
Pay attention that Normal Map is OpenGL Normal, so flip Y for having DirectX Normal
...........
Zip File Included:
3DS Max 2015 - corona Renderer
3DS Max 2015 - Vray
FBX
OBJ and MTL

JPG Maps (2K,4K,8K)
Diffuse / Albedo
Normal / Bump Map
Roughness / Glossiness
Specular / Reflection
Displacement
Ambient Occlusion