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Hereford Cowhide Rug by Hudson Hides
PRO
7 $
Royalty free
Plataforma:3dsMax 2016 + fbx
Renderizado:
V-Ray
Tamaño:
8 MBNEW
Polígonos:9K
Colores:
Estilo:Ethnic
Materiales: Fur
Forma:
Publicado el 29 enero 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Hereford Cowhide Rug by Hudson Hides. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur," and select the "mr prim" mode below. If you encounter problems with rendering the fur, write to me. I will try to help you. Size: 215x196 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. It can also be converted to geometry and used as a proxy. System units are mm.
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Hereford Cowhide Rug by Hudson Hides

PRO
7 $
Royalty free
21
21
21
Plataforma:3dsMax 2016 + fbx
Renderizado:
V-Ray
Tamaño:
8 MBNEW
Polígonos:9K
Colores:
Estilo:Ethnic
Materiales: Fur
Forma:
Publicado el 29 enero 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Hereford Cowhide Rug by Hudson Hides. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur," and select the "mr prim" mode below. If you encounter problems with rendering the fur, write to me. I will try to help you. Size: 215x196 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. It can also be converted to geometry and used as a proxy. System units are mm.