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Ash-tree / Fraxinus # 2
PRO
7 $
Royalty free
Plataforma:3dsMax 2015 + fbx
Renderizado:
Corona
Tamaño:
142 MBNEW
Colores:
Estilo:Classic
Materiales: Organics
Publicado el 18 enero 2020
More ash trees: https://3dsky.org/collection/shared/5251731 

Deciduous tree Ash 16.4 meters high.

A trunk with branches and foliage are separate objects. If necessary, you can remove the leaves partially (randomly select subobjects in the ribbon panel) or completely (for a bare tree as in the preview), or draw VertexColorMap.
In the scene there are four cubes with different materials for the ash tree according to the seasons:
- summer;
- autumn;
- summer autumn;
- late autumn.
For the last two, draw vertex maps on channels 2 and 3, respectively. To do this, apply the VertexPaint modifier to the foliage, fill the model with black and a white brush about 2000 mm in size, draw areas where there will be green (for the summer-autumn option) or red (for the late autumn option) leaves. Added screenshots to the archive. Then through CoronaLayeredMtl mix the desired types of foliage using the vertex map as a mask.
Thanks to CoronaMultiMap, CoronaColorCorrect, and vertex maps, you can customize foliage shades to your liking.

Done in GrowFX2.

Polys (Editable Mesh) - 3 165 531
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Ash-tree / Fraxinus # 2

PRO
7 $
Royalty free
238
238
238
Plataforma:3dsMax 2015 + fbx
Renderizado:
Corona
Tamaño:
142 MBNEW
Colores:
Estilo:Classic
Materiales: Organics
Publicado el 18 enero 2020
More ash trees: https://3dsky.org/collection/shared/5251731 

Deciduous tree Ash 16.4 meters high.

A trunk with branches and foliage are separate objects. If necessary, you can remove the leaves partially (randomly select subobjects in the ribbon panel) or completely (for a bare tree as in the preview), or draw VertexColorMap.
In the scene there are four cubes with different materials for the ash tree according to the seasons:
- summer;
- autumn;
- summer autumn;
- late autumn.
For the last two, draw vertex maps on channels 2 and 3, respectively. To do this, apply the VertexPaint modifier to the foliage, fill the model with black and a white brush about 2000 mm in size, draw areas where there will be green (for the summer-autumn option) or red (for the late autumn option) leaves. Added screenshots to the archive. Then through CoronaLayeredMtl mix the desired types of foliage using the vertex map as a mask.
Thanks to CoronaMultiMap, CoronaColorCorrect, and vertex maps, you can customize foliage shades to your liking.

Done in GrowFX2.

Polys (Editable Mesh) - 3 165 531