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Iris Round Mirror
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2016 + fbx |
| Renderizado: | |
| Tamaño: | 2 MBNEW |
| Polígonos: | 1.6K |
| Colores: | |
| Longitud: | 91.3 cm |
| Ancho: | 91.3 cm |
| Altura: | 2 cm |
| Estilo: | Modern |
| Materiales: | Glass |
| Forma: |
Publicado el 24 abril 2026
Iris Round Mirror
Specifications:
Dimensions: D 913 mm.
Polys: 1608
Verts: 1490
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinate system (0,0,0).
The mesh is optimized for correct display and resource efficiency.
All objects, materials, and textures have logical English names.
Texture paths are removed.
Specifications:
Dimensions: D 913 mm.
Polys: 1608
Verts: 1490
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinate system (0,0,0).
The mesh is optimized for correct display and resource efficiency.
All objects, materials, and textures have logical English names.
Texture paths are removed.
0 comentarios
Iris Round Mirror
PRO
7 $
Royalty free
1
| Plataforma: | 3dsMax 2016 + fbx |
| Renderizado: | |
| Tamaño: | 2 MBNEW |
| Polígonos: | 1.6K |
| Colores: | |
| Longitud: | 91.3 cm |
| Ancho: | 91.3 cm |
| Altura: | 2 cm |
| Estilo: | Modern |
| Materiales: | Glass |
| Forma: |
Publicado el 24 abril 2026
Iris Round Mirror
Specifications:
Dimensions: D 913 mm.
Polys: 1608
Verts: 1490
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinate system (0,0,0).
The mesh is optimized for correct display and resource efficiency.
All objects, materials, and textures have logical English names.
Texture paths are removed.
Specifications:
Dimensions: D 913 mm.
Polys: 1608
Verts: 1490
Scale: Real world (1:1).
Archive contents:
- 3Ds Max 2016 file
- FBX, OBJ, MAT file
- textures
Technical features:
The model is located at the center of the coordinate system (0,0,0).
The mesh is optimized for correct display and resource efficiency.
All objects, materials, and textures have logical English names.
Texture paths are removed.
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