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Joybird Malachi Ottoman
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2011 + obj |
| Renderizado: | |
| Tamaño: | 44 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Fabric, Leather |
| Forma: |
Publicado el 22 febrero 2021
Joybird Malachi Ottoman
Fabric upholstery with leather insert and plaid with pigtails and pompoms
https://joybird.com/ottomans/malachi-ottoman/
Dimensions: 705 x 700 x 420 mm;
polys: 262.287;
verts: 263.372.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Fabric upholstery with leather insert and plaid with pigtails and pompoms
https://joybird.com/ottomans/malachi-ottoman/
Dimensions: 705 x 700 x 420 mm;
polys: 262.287;
verts: 263.372.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
0 comentarios
Joybird Malachi Ottoman
PRO
7 $
Royalty free
148
| Plataforma: | 3dsMax 2011 + obj |
| Renderizado: | |
| Tamaño: | 44 MBNEW |
| Colores: | |
| Estilo: | Modern |
| Materiales: | Fabric, Leather |
| Forma: |
Publicado el 22 febrero 2021
Joybird Malachi Ottoman
Fabric upholstery with leather insert and plaid with pigtails and pompoms
https://joybird.com/ottomans/malachi-ottoman/
Dimensions: 705 x 700 x 420 mm;
polys: 262.287;
verts: 263.372.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Fabric upholstery with leather insert and plaid with pigtails and pompoms
https://joybird.com/ottomans/malachi-ottoman/
Dimensions: 705 x 700 x 420 mm;
polys: 262.287;
verts: 263.372.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
¿Estás seguro de que deseas eliminar permanentemente el modelo?