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Rolling Console, Koza-Home
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
55 MBNEW
Polígonos:3.2K
Colores:
Longitud:140 cm
Ancho:35 cm
Altura:80 cm
Estilo:Modern
Materiales: Wood, Stone
Forma:
Publicado el 3 enero 2026
Rolling Console, Koza-Home
https://koza-home.ru/catalogue/konsoli/all/konsol-rolling/ 
Color and size can be changed upon agreement with the manufacturer.
For close-up shots, you can use Turbosmooth.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Rolling Console, Koza-Home

PRO
7 $
Royalty free
14
14
14
Plataforma:3dsMax 2018 + obj
Renderizado:
V-Ray
Corona
Tamaño:
55 MBNEW
Polígonos:3.2K
Colores:
Longitud:140 cm
Ancho:35 cm
Altura:80 cm
Estilo:Modern
Materiales: Wood, Stone
Forma:
Publicado el 3 enero 2026
Rolling Console, Koza-Home
https://koza-home.ru/catalogue/konsoli/all/konsol-rolling/ 
Color and size can be changed upon agreement with the manufacturer.
For close-up shots, you can use Turbosmooth.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW