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Carpets F439 collection DIOS
PRO
7 $
Royalty free
Plataforma:3dsMax 2018 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
60 MBNEW
Polígonos:19K
Colores:
Longitud:300 cm
Ancho:210 cm
Altura:1 cm
Estilo:Modern
Materiales: Fabric
Forma:
Publicado el 26 junio 2025
Carpets F439 collection DIOS
https://venera-carpet.ru/product/f439_-light-gray_290343.html 

Factory: Merinos
Country: Russia
Dimensions: 3000 x 2100 mm
Polygons: 19140
Style: Modern

The DIOS collection is made of high-quality polypropylene thread using FRIZE polyester heat shrinkage. The peculiarity of this collection is the combined pile created from HEAT SET and BCF threads tone on tone, which allows achieving the effect of relief and a beautiful transition and play of colors.

3ds Max 2018, Corona, V-Ray, fbx
CoronaLegacyMtl Materials
Renders for preview are made in Corona Render 10
All textures and materials have logical names

CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Conversion of materials to V-Ray was done using V-Ray scene converter
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Carpets F439 collection DIOS

PRO
7 $
Royalty free
15
15
15
Plataforma:3dsMax 2018 + fbx
Renderizado:
V-Ray
Corona
Tamaño:
60 MBNEW
Polígonos:19K
Colores:
Longitud:300 cm
Ancho:210 cm
Altura:1 cm
Estilo:Modern
Materiales: Fabric
Forma:
Publicado el 26 junio 2025
Carpets F439 collection DIOS
https://venera-carpet.ru/product/f439_-light-gray_290343.html 

Factory: Merinos
Country: Russia
Dimensions: 3000 x 2100 mm
Polygons: 19140
Style: Modern

The DIOS collection is made of high-quality polypropylene thread using FRIZE polyester heat shrinkage. The peculiarity of this collection is the combined pile created from HEAT SET and BCF threads tone on tone, which allows achieving the effect of relief and a beautiful transition and play of colors.

3ds Max 2018, Corona, V-Ray, fbx
CoronaLegacyMtl Materials
Renders for preview are made in Corona Render 10
All textures and materials have logical names

CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Conversion of materials to V-Ray was done using V-Ray scene converter