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Rocky beach material
PRO
7 $
Royalty free
| Plataforma: | 3dsMax 2013 + fbx |
| Renderizado: | |
| Tamaño: | 21 MBNEW |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Stone |
Publicado el 31 agosto 2019
MAX 2013
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
0 comentarios
Rocky beach material
PRO
7 $
Royalty free
62
| Plataforma: | 3dsMax 2013 + fbx |
| Renderizado: | |
| Tamaño: | 21 MBNEW |
| Colores: | |
| Estilo: | Ethnic |
| Materiales: | Stone |
Publicado el 31 agosto 2019
MAX 2013
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
¿Estás seguro de que deseas eliminar permanentemente el modelo?